As a level designer, I often find myself at a crossroads: whether to use ready-made assets or create landscapes from scratch. Having a background in 3D modeling, I believe that a personal touch to every project opens doors to creating unique and memorable gaming worlds. The cornerstone of this process is creating landscape textures that form the visual and structural basis of gaming environments.
The modern market offers us an abundance of resources, such as Unreal Marketplace and Unity Asset Store. Lately, I've noticed that more and more level designers are resorting to these ready-made resources. But is there an alternative? Absolutely. I prefer to create landscapes from scratch in Substance Designer, with subsequent mixing of my own textures in Quixel Mixer. Let me tell you a story about how this works in practice and why it matters.
Uniqueness and Originality: Starting with a blank slate, I can unleash my imagination and create something completely new and unique. Your project will stand out from the crowd, which will give it a competitive advantage.
Professionalism: My professional background includes experience in 3D modeling. I can apply various techniques and methods to create textures and landscapes, which gives each project a unique style and atmosphere. For instance, I bake high-poly models directly into the texture, creating a unique atlas on my own. This individual approach streamlines the workflow, eliminating unnecessary discussions and corrections with other departments.
Full Harmony with the Project Concept: By creating landscapes and textures by hand, I immerse myself entirely in your project concept. This allows me to create a cohesive and consistent game world that fully matches your vision.
Optimization and Performance: Ready-made assets can be suboptimal and contain excessive details, especially noticeable when porting games to other platforms. By developing landscapes myself, I can tailor them precisely to a specific project, ensuring optimal performance.
Individual Approach: I value individuality and creativity in level design. Crafting landscapes manually allows me to fully realize my creative potential and offer you something truly special.