Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

Battle Chess follows the same rules as traditional chess, with pieces moving in an animated fashion and battles playing out so that the capturing piece defeats its target. Furthermore, when checkmate is delivered, the checkmating piece fights and defeats the king. Since there are six types of pieces for each color, and a king cannot check (let alone capture) another king, there are a total of 35 different battle animations.[2] The rook, for example, turns into a rock monster and kills a pawn by smashing its head, and the rook kills the queen by eating her. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail, and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.


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The game can be also played in a 2D version with no animations, and the Amiga CDTV version has a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is used in the MS-DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

Battle Chess was the first title developed and published by Interplay Entertainment themselves after ending their relationship with Electronic Arts, besides Neuromancer. The game was featured in the 1992 film Knight Moves about a chess grandmaster who is accused of several murders.[3] Battle Chess producer and Interplay's founder Brian Fargo expressed his fondness for the game in a 2006 interview, although he added that he did not think there would be much of an audience for it today.[4]

Ken St. Andre reviewed the game for Computer Gaming World, and stated that "Quibbles aside, every chess player will want a copy of this program, and every Amiga owner owes it to him/herself to see Battlechess in action. Highly recommended."[2]

The Amiga version received favourable reviews from magazines due to its comical battle sequences which were advanced (for the time) in terms of graphics, animation and sound. German game magazine ASM, however, criticized the weak chess AI.[14] In a review of the 3DO version, Mike Weigand of Electronic Gaming Monthly stated, "If you are a chess fan, then you may want to check this title out."[9]

In 1994 Computer Gaming World said of the remake, Battle Chess Enhanced, that "Better artwork, smoother animations, and a much stronger chess algorithm than its disk predecessors make the CD version a good buy".[15]

A sequel titled Battle Chess II: Chinese Chess was released in 1991, based on xiangqi, commonly known as "Chinese chess". The next year's Battle Chess 4000 spoofed science fiction movies and television series (such as a battle sequence involving the monolith from 2001: A Space Odyssey) and used a clay-animation art style similar to ClayFighter.

Battle Chess follows the same rules as traditional chess; the battles always play out so that the capturing piece defeats its target. Since there are six types of pieces for each color, and a king cannot capture a king, there are 35 battle animations. The rook, for example, turns into a rock monster and kills a pawn by smashing his head. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail , and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.

The game can be also played in a 2D version with no animations, and the Amiga CDTV version features a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is utilized in the DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

Why is there no puzzle battle stats on your profile?

I mainly choose puzzle battles over 3 minute puzzle rush, but if I do so my score is not recorded. Is chess.com planning on including stats for puzzle battles?

Another interesting puzzle battle behavior : sometimes it repeats exactly the same sequence of problems more than one time in a raw. The same never happened to me in puzzle rush. Probably it's another bug in algorithm because the person who gets this "benefit" has clear advantage against his new opponent.

From the above link "(Note that this rating has nothing to do with the puzzles themselves or how difficult they are; it's all about how you fare vs your opponents in Battle, just like rated chess games.)"

To everyone saying that it's by the puzzle difficulty and not the win/loss: Think about this, how is it even a battle when it doesn't matter if you win or loose? It would be pretty much the same as puzzle rush.

For those who are unaware, it was standard chess but the pieces interacted. If a rook took a Queen, the Rook would pick her up and swallow her face first. The Queen would fire bolts of lightening or something at pawns before she took them etc. It was just great fun. Hopefully, it's something that someone has re-created, even if just for nostalgia.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 


The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 


Multi-player support can be extended to modem and/or serial port play.

Thankfully the developers realized that not everyone would want to see the animations and allows the player to turn them off. But, turning the animations off removes the only thing that differentiates this game from other chess games.

Speaking of, the game Archon (which as of April 2019 I have not played for this blog) features chess battles where the player actually controls their piece in battle and has to defeat the enemy. So, if you want to play just chess, The Chessmaster is a much better game and if you want to control chess pieces that fight, Archon is the better game.

Anyway, Battle Chess is a decent chess game with 3D animations depicting movement and the pieces being taken. The graphics are decent but nothing special. In fact, there is not much of a difference between the 3DO and earlier 16/32-bit versions for the Amiga, ST and Archimedes. There is also a 2D view which, if you want to play the game at anything more than a glacial pace, is the one to go for. After playing for a while, you realise that the 3D view is more of a gimmick than anything else. It certainly looks pretty, but if you just fancy a quick game of chess, waiting for the animations to play out can become tedious. The animations are, to be fair, quite good and could certainly be described as tongue in cheek and quite amusing, at least for the first few games. The choice between 2D and 3D is a definitely one of preference but since the whole selling point of the game is the 3D view, you may feel short changed if you settle for just the more plain yet clearer view.

Gameplay wise, well, its a game of chess. As noted, the 3D game is slow, and you can change the difficulty level by allowing the computer opponent longer to consider its moves. Doing that, however, means a game length that can last literally hours! You can also play against a human opponent if you have one to hand. At least that would get rid of the thinking microchip, which does become quite a fixture on the higher difficulty levels.

So I baulked. When you're at the bottom of the mountain the climb can seem impossible. I needed to soften the challenge, so I turned to a small subspecies of the grand old game: battle chess. There have been many variations on this concept, which equips pieces with close combat animations as they take each other off the board.

You can play classic Chess with Space Marines if you like, but you're more likely to find high level AI in dedicated chess games. Instead it's Regicide mode that has provided amusement between bouts of reading articles on efficient early game development.

It ran horribly slow from the internal CD drive. 4 minutes plus from clicking on Battle Chess icon to pieces appeared. It also took nearly 20-30 seconds retrieving the battle moves when a piece was taken.

Battle Chess,

a mass market chess program famous for its animated move and specially capture sequences in 3D mode, released for various home and personal computer platforms as well as video game consoles, beside others for Apple II, Commodore 64, Commodore Amiga, Atari ST, IBM PC, Apple Macintosh, Acorn Archimedes, 3DO and Nintendo Entertainment System. The game was developed by a team around Brian Fargo and Michael Quarles, including Jay Patel, Bruce Schlickbernd, and Todd Camasta [2], released in 1988 by Fargo's company Interplay soon after ending the relationship with Electronic Arts [3]. 2351a5e196

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