Date: March 21, 2026 (Saturday) | Time: 09:30-13:30 | Location: EXCO Conference Room 323B, 10 Exco-ro, Buk-gu, Daegu, Republic of Korea
Following the successful accomplishments of the 1st ARCHERIX workshop, this year's 2nd workshop explores methodologies and practices for integrating multimodal information into digital heritage representation within virtual environments. While virtual heritage reconstruction research has achieved notable progress in visual fidelity, the representation of historical environments requires a holistic framework encompassing spatial acoustics, haptic materiality, and atmospheric context. Current XR pipelines often treat these modalities separately, leading to perceptual incongruence and a diminished capacity to communicate cultural heritage values and their integrity. This interdisciplinary workshop brings together researchers in digital heritage, computer graphics, spatial audio, haptics, and human–computer interaction to discuss engineering and methodological strategies for designing immersive, multisensory digital heritage experiences.
To foster active collaboration, the programme includes technical presentations, a hands-on demo session, and a moderated roundtable to identify technical bottlenecks in current interpretation and presentation workflows and technical development. In doing so, the workshop seeks to facilitate a paradigm shift – moving from modality-driven XR production toward integrated, heritage-centred, and experience-orientated approaches that better address the complex, multidimensional nature of cultural heritage.
Authors of accepted submissions will act as the primary panelists for the roundtable discussion, ensuring the debate is grounded in rigorous, peer-reviewed research. We welcome submissions of Research Papers presenting novel methodologies, or Position Papers presenting ongoing projects, theoretical challenges, and future directions. Selection will be based on the technical rigor and relevance of the work. Accepted papers will be submitted for inclusion in the IEEE Digital Library.
WORKSHOP SCHEDULE
ARCHERIX will be organised as a half-day workshop (4 hours) on March 21 (09:30-13:30) at IEEE VR 2026.
Opening (5 min)
Keynote Addresses (50 min)
Douglas Pritchard (Robert Gordon University)
Eugene Ch’ng (Beijing Normal-Hong Kong Baptist University)
Technical Paper Presentations (120 min)
Live Demonstration Session (20 min)
Interactive Discussion Panel (30 min)
Closing Synthesis (15 min)
Note: The detailed schedule will be updated in the future.
POST-WORKSHOP NETWORKING LUNCH & CULTURAL VISIT (OPTIONAL)
After the workshop, a light networking lunch (brown bag lunch) and a cultural visit will be arranged in the afternoon for participants who wish to join. The cultural visit (e.g., UNESCO World Heritage Sites and/or national museums, etc.) is expected to last approximately three hours.
Further details, including the itinerary and registration information, will be announced at a later stage. Participation is optional, and a separate sign-up process will be provided.
CALL FOR PAPER
File Download: drive.google.com/file/d/15YCa6HiZ6JqdBrsgoaNDR0sJsar8xrzX/view?usp=sharing
WORKSHOP REGISTRATION
The workshop is free to attend, but advance registration is mandatory. The registration portal will be available in the future.
TOPICS OF INTEREST
We solicit research papers, position papers, and case studies addressing the following themes:
Multimodal Data Acquisition: Methods for the concurrent acquisition and spatiotemporal alignment of visual, auditory, and haptic data.
System Architecture: Frameworks for interoperability between graphics engines, audio middleware, and haptic controllers.
Sensory Simulation: Advances in real-time multimodal simulation and physics-based interaction rendering of historical artifacts.
Perception-Informed Methodologies: Research utilising human-in-the-loop optimisations (e.g., cross-modal masking) to enhance reconstruction efficiency.
User Experience and Validation: Advanced psychophysical metrics for examining cultural heritage experience in virtual heritage environments.
Standardisation: Proposals for unified data structures and preservation formats for multimodal assets.
SUBMISSION GUIDELINES
All submissions must be in English and formatted as a PDF using the IEEE Computer Society VGTC format.
1. Submission Categories & Formatting
Research Papers (4–6 pages, excluding references): Present original, unpublished research with a focus on technical contribution.
Position Papers (2–4 pages + excluding references): Present preliminary work, theoretical arguments, or critical reviews.
Template: Dowonload the (https://tc.computer.org/vgtc/publications/conference/).
2. Publication & Review
Proceedings: Accepted papers will be included in the IEEE Digital Library (requires full IEEE VR 2026 conference registration).
Review Process: All submissions are reviewed by an international program committee.
3. Important Dates
Submission Deadline: January 9, 2026 (AoE)
Notification of Acceptance: January 20, 2026 (AoE)
Camera-Ready Deadline: January 30*, 2026 (AoE)
*Detailed formatting instructions for the camera-ready version will be sent to authors upon acceptance. Please note that the January 30 deadline is strict.
3. How to Submit
Log in to the Precision Conference System (PCS): https://new.precisionconference.com/vr.
Select the following track path to locate our workshop: VR → IEEE VR 2026 → ARCHERIX (See reference image below).
Camera-Ready: Final versions must incorporate reviewer revisions and copyright information. Instructions will be provided upon acceptance.
WORKSHOP ORGANISERS
Sungyoung Kim
Graduate School of Culture Technology,
KAIST,
Republic of Korea
Hyeseung Shim
Department of Sociology (Arts, Culture and Technology Programme),
Hong Kong Shue Yan University,
Hong Kong SAR
Douglas Pritchard
Scott Sutherland School of Architecture,
Robert Gordon University,
Scotland, United Kingdom
Eugene Ch’ng
School of Culture and Creativity,
Beijing Normal-Hong Kong Baptist University,
China
Sang Ho Yoon
Graduate School of Culture Technology,
KAIST,
Republic of Korea
Ronan Gaugne
University of Rennes,
France
Kyung Taek Oh
Graduate School of Culture Technology,
KAIST,
Republic of Korea
CONTACT INFORMATION
If you have any questions regarding the workshop, please contact:
Sungyoung Kim (sungyoung.kim@kaist.ac.kr)
Hyeseung Shim (hsshim@hksyu.edu)
Banner Image Source: Korea Heritage Service
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