Objective not met:
6: Area 51 Multiball qualified but not started
7: Area 51 Multiball not qualified
Shoot the right ramp to get to the Area 51 upper playfield. In addition to the ramp shot itself, the upper playfield green lock targets, inner loop, and outer loop all advance toward qualifying multiball when lit. Once qualified, the diverter on the upper playfield will lift and the red light on top of Area 51 will blink; shoot the upper playfield outer loop to hit the back target under the diverter - this starts Area 51 Multiball.
Objective not met:
6: 13-15 letters lit
7: 9-12 letters lit
8: 5-8 letters lit
9: 1-4 letters lit
10: No letters lit
Standups, rollovers, drops.
Objective not met:
6: Two awards obtained, Cellar permanently qualified for next award
7: Two awards obtained
8: One award obtained, Cellar permanently qualified for next award
9: One award obtained
10: No awards obtained
Light Cellar with either right inlane rollover or the big 3-toll ramp. If you use the right inlane, the Cellar will be temporarily lit; if you use the big ramp, it will be permanently lit until collected. Collect at the lit scoop.
Objective not met:
6: Hyperspace lit but ramp shot not made
7: 3-bank completed twice
8: 3-bank completed once
9: No 3-bank completions
Complete the 3-bank of drop targets 3 times which lights the ramp for Hyperspace. Shoot the ramp to complete. Yellow lights above the bank show your progress (1 light = 1 bank completion, 2 lights = 2 bank completions, 3 lights flashing = Hyperspace shot ready)
Objective not met:
6: 200,000-249,990
7: 150,000-199,990
8: 100,000-149,990
9: 50,000-99,990
10: 0-49,990
Objective not met:
6: 8-9 letters lit
7: 6-7 letters lit
8: 4-5 letters lit
9: 1-3 letters lit
10: No letters lit
Standups and rollovers.
Objective not met:
6: Tomb Treasure not collected
There are several ways to light the Tomb Treasure - collect a Soul Shard after winning an Eddie battle, complete a 6-Way Combo, collect a Loop Jackpot, or collect a Super Jackpot in Mummy or Trooper Multiball. Once qualified, collect the Tomb Treasure at the left ramp.
Objective not met:
6: Tour Multiball qualified but not started
7: Tour chosen, objectives not completed
8: Tour start not qualified
Shoot the lit green shot at the right ramp twice to enable a Tour at the left scoop. Shoot the scoop, choose your Tour, then complete the two identified objectives to light Tour Multiball at the left scoop. You can track your progress toward the objectives on the left side of the display (also, upon completion of an objective, there is a "Tour lock" callout). Once both objectives are completed, shoot the lit left scoop to start Tour Multiball.
Objective not met:
6: 120,000,000-149,999,990
7: 90,000,000-119,999,990
8: 60,000,000-89,999,990
9: 30,000,000-59,999,990
10: 0-29,999,990
Objective not met:
6: At least 20 Ghosts caught ("20" insert lit)
7: Less than 20 Ghosts caught ("20" insert not lit)
Look for the lit ghost shots all over the playfield. Relight using center target, right captive ball, or Tobin's. Skill shots and pop bumpers can help with catching and relighting as well. The inserts just above the flippers indicate your progress.
Objective not met:
6: One album collected
7: No albums collected
Ten different albums can be collected through unique "1-2-3" combos. Shooting a blinking "1" insert will light "2" inserts, and shooting a blinking "2" insert will light "3" inserts. Completing a "1-2-3" will light the Time Machine (yellow bulb) to collect that particular combo’s album. You can stack multiple albums at once to be collected at the Time Machine, but beware -- if you drain your combo progress is lost. You cannot collect the same album twice, so be sure to choose a different combo path each time. Collected albums are lit on the topper for easy reference. One of the ten albums only takes a "1-2" to light...do you know which one it is?
Objective not met:
6: 2000-2499
7: 1500-1999
8: 1000-1499
9: 500-999
10: 0-499