RULES
The Salina Diamond Wars Tournament will follow NBC Hap Dumont Rules: Hap Dumont Tournament Rules
8U Machine Pitch Rules: 8UMP Special Rules
General Rules: (If a rule below contradicts the Hap Dumont Tournament Rules, the rules listed below take precedence.)
Game Balls:
Each team will be responsible for providing the home plate umpire with two (2) game balls which will be returned at the end of the game.
Home/Away Teams:
The umpire will flip a coin to determine the Home/Away team before every game.
The home team is the official scorekeeper.
Lineups:
Teams will be allowed to utilize an EH or hit their entire lineup.
In Case of Injury / Illness:
If a player needs to be scratched from the batting order due to injury or illness the team will not take an automatic out, their spot will be skipped in the lineup. Once a player is skipped in the batting lineup, they will not be allowed to re-enter the game.
Game Length:
All games will be a maximum of six (6) innings.
Run Maximum:
8UMP - Five (5) run limit per half inning.
9U-12U - Six (6) run limit per half inning.
Time Limit:
8UMP - 1 hour 15 minutes
9U-12U - 1 hour 30 minutes
No new innings will begin after 1 hour 25 minutes
Run Rule:
8UMP - 15 after 3 innings / 10 runs after 4 innings / 6 after 5 innings
9U-12U - 15 runs after 3 innings / 10 runs after 4 innings / 7 runs after 5 innings
The winning team is responsible for texting the final score to the Tournament Director at the end of the game (785-550-9516).
Tie-Breakers
1. Win/Loss
2. Head-to-head
3. Fewest Runs Allowed
4. Run Differential (Max +/- 10 runs/game)
5. Coin Flip
Pitching Limitations:
6 inning maximum for the day
Dropped Third Strikes:
In 9U-12U division, batters are allowed to attempt to advance to first base on a dropped third strike.
Batters are NOT allowed to advance to first base on a dropped third strike in 8UMP.
Base Stealing:
No stealing of home will be allowed in 8UMP, players must score on a batted ball.
Runners may steal bases and advance at their own risk on passed balls in the 9U-12U divisions.
8UMP will use the "Blue Flame" style mechanical spring loaded pitching machines.
Machine speed settings will be 3-4-9 (approximately 44 mph)
Please note that due to the fact that we will be on turf, an eight foot straight line will not be drawn on the field. The pitcher position can line up on either side of the pitching machine, but must stay behind the front edge of the machine.