Objective not met:
6: 2000-2499
7: 1500-1999
8: 1000-1499
9: 500-999
10: 0-499
Objective not met:
6: 13-15 letters lit
7: 9-12 letters lit
8: 5-8 letters lit
9: 1-4 letters lit
10: No letters lit
Standups, rollovers, drops.
Objective not met:
6: Two Cellar awards obtained, Cellar permanently qualified for next award
7: Two Cellar awards obtained
8: One Cellar award obtained, Cellar permanently qualified for next award
9: One Cellar award obtained
10: No Cellar awards obtained
Light cellar with either right inlane rollover or the big 3-toll ramp. If you use the right inlane, the cellar will be temporarily lit; if you use the big ramp, it will be permanently lit until collected.
Objective not met:
6: Runaway started but R2-D2 not captured
7: Two C3PO eyes lit
8: One C3PO eye lit
9: No C3PO eyes lit
Light C3PO eyes at the shot between the Death Star and the right orbit. A third shot starts R2-D2 Runaway. Capture R2-D2 by making either orbit shot before time expires.
Objective not met:
6: 200,000-249,990
7: 150,000-199,990
8: 100,000-149,990
9: 50,000-99,990
10: 0-49,990
Objective not met:
6: 8-9 letters lit
7: 6-7 letters lit
8: 4-5 letters lit
9: 1-3 letters lit
10: No letters lit
Standups and rollovers.
Objective not met:
6: Multiplier lit but not started
7: Three standups lit
8: Two standups lit
9: One standup lit
10: No standups lit
Shoot the 4 standup targets, which will light the multiplier at the inlanes. Flipper buttons will alternate the lit multiplier insert (red X) from left to right -- rollover the lit inlane to start. You can start 2x or 3x -- either meets the objective (3x qualified by shooting the 4 standups a second time without starting 2x).
Objective not met:
6: Lightsaber duel qualified but not started
7: Four sets of drop targets completed
8: Three sets of drop targets completed
9: Two sets of drop targets completed
10: Zero or one set of drop targets completed
Complete the F-O-R-C-E drop targets five times to qualify lightsaber duel at the left ramp.
Objective not met:
6: Two locks made
7: One lock made
8: No locks made, lock qualified
9: No locks made, lock not qualified
Shoot the R-O-C-K targets to qualify Zeppelin locks at the left ramp.
Objective not met:
6: Third scene started but not completed
7: Second scene completed
8: Second scene started but not completed
9: First scene completed
10: First scene started but not completed or no scenes started
Qualify scene from skill shot or by hitting GHOST target/activating Slimer/hitting Slimer enough times to chase him away. Once qualified, shoot one of the lit shots to start a scene. Shoot indicated lit shots to complete scene, then repeat the sequence again.
Allowing a scene to time out does not count as a completion of that scene.
Objective not met:
6: One ball locked, second lock qualified
7: One ball locked, second lock not qualified
8: No balls locked, first lock qualified
9: No balls locked, no locks qualified
Shoot "Lite Lock" standups then shoot qualified right ramp. Lock a ball in the top scoop and repeat process. Far Cry multiball starts when you lock the second ball.