Tournament Rules

2022 Raider Rumble Tournament Rules

Modified Futsal Rules are designated for the Raider Rumble Futsal Tournament and the tournament committee will administer the rules as stated, but reserves the right to adjust or amend any rules as necessary to accommodate any unforeseen problems or circumstances before and/or during the tournament. All FIFA rules shall apply unless otherwise noted below.

TEAMS – Teams must check in at least 30 minutes prior to their first game or forfeit the first game. All players must provide a birth certificate and a medical release form. An approved roster is required. Without these documents, the player(s) will NOT be allowed to play. If a player who is not properly registered plays in a game, that game will be automatically forfeited to the opposing team. U8-U14 teams will play four (4) field players and 1 keeper with a roster limit of 10; U15 and older teams will play three (3) field players and 1 keeper with a roster limit of 10. Team must have 4 players to start up to U14 and 3 players to start U15 and above. Violations result in a forfeit. Players must wear matching uniforms/colors with numbers and the keeper must wear a contrasting shirt. In the case of color conflict, the home team must change. Teams are FROZEN at check-in. Players cannot play on more than one team in any one age bracket with a maximum of two teams in the tournament. Teams must have an adult coach or team manager on the sidelines.

EQUIPMENT - All players must wear shin guards; footwear must be gym shoes or indoor soccer shoes that will not mark the gym floor. Jewelry is not allowed.

OFFSIDES – There will be no offsides.

SUBSTITUTIONS – Unlimited—the player leaving the floor must be within 3-5 feet of the substitution area before the replacement player enters the field of play. The player leaving the floor must not be involved in the play of the game during his/her departure from the playing area. Failure to comply results in a Yellow card (for player entering too early)

GAME DURATION – Games shall be 17 minutes in length, completed in one period. Game length may be adjusted to maintain schedule or to compensate for inclement weather. The clock stops only for circumstances determined by the referee. Any player, who is bleeding, regardless of how minor, will not be allowed to play until the bleeding has completely ceased. Teams must be in staging area five (5) minutes before start of game.

START OF GAME / KICK OFFS – The ball must be played backwards. Home Team will kick off first, but there will be a coin toss for this on Sudden Death Games. Opponents should be 10 feet away from ball on all free kicks to include kick-ins.

GOALKEEPER – Keeper must release the ball within five (5) seconds and once the keeper plays the ball after possession, it cannot be picked up again until touched by an opposing player. Keepers may not drop kick or punt the ball- No exceptions. All goalkeeper throws must touch a player or the playing surface before crossing the half-line. Any one (1) minute penalty assessed against the keeper may be served by another team member on the court. A goal cannot be scored on a throw by the keeper. This will result in a goal kick by the opposing team. Any ball handled by the keeper that was intentionally played back by his own team will result in the attacking team being awarded an indirect free kick from the 3-point penalty arc.

GOAL KICKS – When the ball crosses the goal line by the opponent, the goal keeper shall throw the ball from any area within the penalty arc. Goal Clearance: Ball must be thrown beyond the penalty box. Once the keeper releases the ball he/she may not receive it back from a teammate until it crosses the half line or is touched by an opponent

PENALTY KICKS – Shall be taken from the top of the 3-point arc. All players other than the kicker and keeper must be outside and behind or to the side of the penalty mark, at least 10 feet from the mark until the ball has been kicked. The player taking the kick may not play the ball again until it has been touched by another player.

HIGH KICKS – Kicks that are higher than the upper level railing are considered a dead ball. A kick-in will be awarded to the opponent on the touchline closest to point of the infraction.

BALL IN PLAY – The ball is out of play when it strikes the ceiling or any suspended structure, or crosses wholly the goal line or touch line. Play will resume with either a kick-in or a corner kick. A goal may not be scored from a kick-in on the touch line. A goal may be scored on a corner kick.


FOULS AND MISCONDUCT

A. Handling the ball in the goal box by the defending team shall result in a penalty kick.

B. Violent conduct (deliberately striking or kicking a player, or foul or abusive language) shall result in a red card and possible ejection from the tournament at the discretion of the tournament director.

C. Violation of applicable FIFA rules –unnecessary roughness, deliberately kicking or throwing the ball out of bounds shall result in a red or yellow card.

D. All yellow cards will result in a one (1) minute penalty with no substitution. Two yellows will result in a red card.

E. All red cards will result in an ejection from the game with no substitution for 2 minutes. Player will also not be allowed to play in the next game. Two red cards shall result in ejection from the tournament. Red cards shall be at the discretion of the referee.

F. An opponent scoring a goal cancels any remaining penalty time.

G. ABSOLUTELY NO slide tackling. Violations will result in an automatic yellow card.


SCORING AND STANDINGS

1. Scoring will be the ten (10) point system. Six (6) points for a win, three (3) for a tie, zero (0) for a loss, one (1) for a shutout, and one (1) for each goal scored (maximum of 3). Forfeits will result in a 1-0 score to the non-forfeiting team.

2. Tiebreakers

  • Head to head competition

  • Goal differential (max of 3 per game)

  • Most goals scored (max of 3 per game)

  • Least goals allowed

  • Least amount of yellow cards (red cards count as 2 yellows)

  • Coin toss

If teams are tied in points, the tie breaker rules will apply.

3. Sudden Death Playoff for Championship games:

  • 5 minute sudden death playoff (no substitutions).

  • Each team will pull a player after each minute of the game (during a dead ball)

1 minute = 5 v 5

1 minute = 4 v 4

3 minutes = 3 v 3

2 minutes = 2 v 2

1 minute = 1 v 1

  • Play is golden goal, first goal scored wins the game

  • At the end of overtime, if the game is tied, a shoot out will occur.

  • Sudden Death Playoffs apply to games highlighted on the schedule.

*REMEMBER ALL FREE KICKS, KICK-INS, GOAL CLEARANCES, KEEPER POSSESSION ARE SUBJECT TO THE 5 SEC RULE. WHEN A RED CARD IS ISSUED, THE REFEREE ON THE BENCH SIDE WILL BE RESPONSIBLE FOR THE 2 MINUTES THAT A TEAM MUST PLAY SHORT. THE 2 MINUTES START WHEN THE BALL IS PUT INTO PLAY. ONCE THE BALL IS IN PLAY IT’S A RUNNING CLOCK REGARDLESS OF THE TABLE CLOCK.

*EJECTED PLAYERS CANNOT PLAY IN THE REMAINDER OF THE CURRENT GAME AND THE TEAM'S NEXT GAME. PLAYERS EJECTED IN TWO GAMES WILL BE EJECTED FROM THE TOURNAMENT. PLAYERS DAMAGING SCHOOL PROPERTY WILL BE EJECTED FROM THE TOURNAMENT.