1st Para-Hussars
"The Hell We Can't"
An ARMA Community based in the fiction of the ARMA-verse
"The Hell We Can't"
An ARMA Community based in the fiction of the ARMA-verse
Learn a little about the lore of Corbec and the 1PH
An introductory video explaining what we're about
Historically, "hussars" were light cavalry who rode into battle and fought from horseback, focusing on mobility to achieve battlefield superiority. Similar in many ways to "dragoons," who were infantry which would dismount their horses and fight on foot, "hussars" focused on reconnaissance missions and operating away from the main body of a 18th and 19th century army.
"Para-Hussars" continue the tradition of highly mobile light cavalry forces. We use air-mobile (not just air-assault) assets to conduct combined arms operations far from friendly forces. If you've ever wanted to combine being a paratrooper with being a tank crewman, becoming a Para-Hussar is your dream job.
Unique to our gameplay, the "GUTS" system adds a Strategic Layer to our campaigns, allowing us to take part in huge multi-unit battles without the challenge of programming every feature directly into the game.
The campaign map tracks the events, and we jump in-game when our unit, represented on the map, gets into a battle.
1PH uses a host of assets custom-made for a fictional country within the ARMA universe. With scratch-built uniforms, repurposed equipment, and a little imagination, we try to break away from the traditional focus of Milsim groups and instead created our own fictional nation.
This focus allows our mission makers a tremendous amount of narrative freedom, as this new country, "Corbec," may find itself at odds with, or allied to, a wide variety of other factions within the ARMA universe or fictionalized chapters of real history.
The situations are limited only by our creativity.
As well as making a new faction from scratch, 1PH uses squad and platoon organization designed to maximize the impact each player has on the battlefield.
By doing so, it is possible that the smallest possible number of players can handle the broadest number of situations without compromising the feel of authentic teamwork.
The battlefield is unpredictable, so keeping a team together and alive is even more important now!
Towards the end of our time in ARMA III, the 1PH played a campaign set in Vietnam, fighting the NVA and VC
The 1PH scramble to delay an invasion of Kujari, bolstering the tired defenders of this impoverished nation.
A recent outing from June '25
Founded in 2014
A focus on playing the objective, where we try to accomplish the mission as a team
Story-driven campaigns with sandbox elements
Relaxed and inclusive social environment with mature, friendly members
Structured play environment - Leaders are followed, but they're not "sir"
A custom-built faction using NATO equipment
Flexible specialization system for members to focus training, or just take it easy and be a grunt
We try to create an authentic setting with all the tactics and teamwork that you'll find in a milsim unit, with callsigns, fire and movement discipline, and top-down leadership. To achieve this, we engage in training which focuses on what gameplay emerges in ARMA, not just "what the Army does." We don't, however, pretend that this is anything more serious than friends playing video games together, and practice the unofficial rule of "real life comes first."
No and yes. 1PH does not use a traditional rank structure for its members. Any player, even a day-one new member, can participate in any position in-game. We do, however, have a qualification system designed to encourage the most well trained members of the team to fulfill the most challenging roles.
As we gather more players for our weekly sessions, we will expand this system to include more training and specialization.
Anyone 18+ who loves ARMA
Both rookies and veteran ARMA players
Elite Light Infantry players of all skill varieties
Pilots
Light Armored Vehicle Crews
A microphone and conversational English
ARMA Reforger
A friendly, mature attitude
Sundays, 6pm US Mountain (8pm EST), for about three hours
Tuesdays, 6pm, US Mountain (8pm EST), for about an hour and a half