1941: Counter Attack is a vertical scrolling shooter arcade game by Capcom, released in February 1990. It is the prequel to 1942, and the third game in the 19XX series. It was ported to the SuperGrafx in 1991 and to GameTap. It was released on Capcom Classics Collection Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox. It was followed by 19XX: The War Against Destiny in 1996.

The goal is to shoot down enemy airplanes and collect weapon power-ups (POW).[2] The game uses a vitality system instead of life system in which if the player is hit, it loses one point of vitality and the player is destroyed if hit with 0 vitality then the player is given the option to continue. Lightning attacks can be used by pressing the B button which sacrifices a portion of life energy. Three loops can be performed per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a new plane: DH.98 Mosquito. The game shifts from the original Pacific Front setting with that of the Western Front, in the north Atlantic Ocean.


1941 Counter Attack Download


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1941: Counter Attack was first released in arcades by Capcom and Electrocoin in 1990, running on the CP System board.[3][4] In February 2021, it was re-released in pack 2 of the Capcom Arcade Stadium compilation for Nintendo Switch.[5][6][7]

In Japan, Game Machine listed 1941: Counter Attack in its March 15, 1990 issue as the third most popular arcade game of the month.[16] The game garnered positive reception from reviewers and awards from Gamest magazine.[15][17] However, the original arcade version had mixed reception from western publications.[3][18] In contrast, the SuperGrafx conversion had very positive reception from Japanese and western critics.[19][20] Readers of PC Engine Fan voted to give the SuperGrafx version a 19.44 out of 30 score, ranking at the number 368 spot in a poll.[21]

Arcade FlyerDeveloperCapcomPublisherCapcomGenreShoot'Em UpRelease Date1990PlatformsArcade

SuperGrafx

PlayStation 2

Xbox

PSP1941: Counter Attack is the third game on the 1940 Series. It was released in 1990 for the CPS-1 Arcade board and later ported to the PC Engine SuperGrafx. It was also released as part of the Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox and Capcom Classics Collection: Remixed for the PlayStation Portable in 2006.

1941 moves the setting from the Pacific Theater to the Western front in the North Atlantic Ocean. Player 1 controls the traditional Lockheed P-38 Lightning, while the de Havilland Mosquito debuts in this game as the Player 2 ship.

In 1941 the gameplay became more fast paced compared to it's predecessors. The first button is used for shooting, while the second button uses a screen-clearing bomb. The fuel system has been reworked, as now the player has a limited number of hits it can take (three on the machine's default settings). This game also sees the return of the charged shots from the NES version of 1943: The Battle of Midway, which here will vary depending on the weapon equipped.

1941: Counter Attack is a vertical scrolling shooter arcade game made by Capcom in 1990, first released for the CPS-1 hardware. It is part of the 194X series of shoot 'em up games. Counter Attack was followed by 19XX: The War Against Destiny in 1996.

The second button allows the player to perform a Mega Crash attack that can deal damage to all enemies on screen. But this maneuver takes away one point from the vitality meter. One interesting mechanic, is the ability to make the player's plane spin in place by flying into a wall. The player can fire while spinning, but landing accurate shots is not an easy task, unless he is surrounded by multiple enemies from all directions.

1941: Counter Attack was ported to the NEC PC Engine SuperGrafx console in 1991 and to GameTap. It was also released as part of the Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox and Capcom Classics Collection: Remixed for the PlayStation Portable in 2006 and on Capcom Arcade Stadium for Nintendo Switch in 2021.

1941: Counter Attack's soundtrack is good while your playing the game, but it's not something you'll listen to outside of the game. As for the game itself, it's a great Shmup game. For starters, there's a large variety of enemies in this game you have to face compared to the last three games. As for the weapons, most of them return from the previous games like the piercing laser, the machine gun, the mini airplanes, etc. However, this game gives you a new shadow attack which gives your airplane some after images that doubles your fire power. Like the NES version of 1943, you get charged attacks which depend on the weapon you have and you also get the lighting attack which returns from 1943: The Battle Of Midway. You also get a health bar with three-four hits before your airplane explodes unlike the fuel system from the last two games. The difficulty is middle of the road compared to the last two (especially 1943 Kai). As for the bosses, they're pretty fun with hard to dodge attacks and interesting patterns. On top of that, they're also a lot more interesting visually compared to the previous entries. Overall, 1941: Counter Attack is a blast with great weapons, fun enemies, great bosses, and a good soundtrack.

Game: 7/10.

Soundtrack: 6.5/10.

Note: I plan to review Capcom's 194X series, so I'll go into more detail when I eventually review this series.

The SuperGrafx port like Aldynes is a showcase for the hardware. Outside of the resolution and color the two are near identical. 1941 throws dozens of sprites on screen at once and never slows down. Even though this is an overhead shooter there are layers of parallax scrolling beneath. The Turbo Grafx already excelled at pushing large sprites and the massive bosses here are recreated easily. The music is not as good as the arcade but that is a small trade-off for essentially getting the coin op at home.

There are a number of subtle gameplay additions that make this a better game than its predecessors. Crashing in to walls no longer spells death. Instead you will briefly spin out of control. For certain levels like the missile silo this is a god send. Most importantly there are a number of new weapons. There is a charge shot whose usefulness is questionable. The most common is the shadow. Like Ninja Gaiden you receive shadows that follow your movements and supplement your attack power. The options return and are still fragile. The super shell, machine gun, and missiles are all useful but the time limit on weapons has sadly returned.

Even with all the improvements and changes, 1941 still plays like a 19XX game. Power ups are still temporary and obtained by blasting enemy formations and scoring still rewards you for defeating every enemy you ever see. For changing and improving so much without losing its distinct feel, 1941 is one of the greatest games in the series. Its greatness is be eclipsed by the next game, though.

Online emulated version of 1941: Counter Attack was originally developed as arcade game or coin-op game, a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s.

 Virtually all modern arcade games (other than the very traditional Midway-type games at county fairs) make extensive use of solid state electronics, integrated circuits and cathode-ray tube screens. In the past, coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips, and the latest in expensive computer graphics display technology. This allowed arcade system boards to produce more complex graphics and sound than what was then possible on video game consoles or personal computers, which is no longer the case in the 2010s.

1941: Counter Attack is the third (technically fourth) game in the 19xx series. Get revenge against someone for something. Game doesn't really have a plot, but it does have planes and bullets.

1941: Counter Attack is a vertical scrolling shooter arcade game by Capcom, released in February 1990. It was the second sequel to 1942, and the third game in the 19XX series. Later it was released on Capcom Classics Collection Remixed for the PSP and Capcom Classics Collection Vol. 2 for PlayStation 2 and Xbox. It was followed to 19XX: The War Against Destiny in 1996.

This is also a big change because on versions after 0.145u5, the game is totally different. I played this game before in MAME, but what I must have been playing previous to this is what is now the 1941r1 set. The stages are changed in the new official parent ROM. What used to be Stage 1 in 1941r1 is now Stage 3, and you start in this version on what used to be Stage 2 in 1941r1. I would suggest perhaps for all who are playing it this month to use a version later than 0.145u5 so we all play the same game. Keep in mind again, the difficulty to set is 4 (Normal) from versions 0.145u5-0.148u5. All versions after 0.148u5 will be 3 (Normal). 9af72c28ce

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