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Overview, Goal & Purpose
OVERVIEW
The overview of this project is to design and implement the well-known game of hangman using the STM32L476G-Discovery Board. Our goal is to display an image of the hangman on an attached LCD, while allowing user input through a Bluetooth connection with their phone . The game requires two users: one to control the phone as well as choose the word to be guessed(Player 1) and the other to make guesses (Player 2).
Game play:
Player 1 will input a word of 7 letters or less to be guessed.
The word is displayed on the LCD attached to the Discovery Board
>The word initially starts with dashes for every letter in the word.
>The word is continually updated as correct guesses are made.
>The correct letters guessed are displaying the their proper placement in the word.
The Hangman drawing is displayed on the separate LCD.
>There are 10 guesses allowed.
>The drawing is updated after every incorrect guess made.
>The player is told how many guesses are left after each wrong guess.
If the player successfully guesses the word in under 10 guesses, the on-board LCD will display "WINNER" and the green LED will turn on.
If the player fails to guess the word in under 10 guesses, the on-board LCD will display "LOSER" and the red LED will turn on.
Names of Team Members
Cynthia Alvarez-Preciado
Rucha Kolhatkar