Level Designer
Set up the maps based on the abilities of the weapons and the playstyle
Help design ship parts spec with various physics features, e.g., EM Catapult
Design & Implement the tutorial sequence
Balance the stats of different parts
Game designer
Implementing experimental features like camera tilting and balancing.
Prototyping jump arc with physics to get a better feel
Creating a metric script to better evaluate design goals
Game designer
Tailored the rising lava speed to create a balance of intensity and accomplishment
Tweaking jump feel to make it responsive, while not too overpowered
Adjusting maps from draft to make the difficulty increase as the player progresses.