IMAGINING THE FUTURE - PANEL, PIZZA, and  WORKSHOP 

APRIL 2024 Presentations

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PANEL DiSCUSSION

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WORKSHOP

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 PAST EVENTS:  Friday April 5th, 4pm-7pm  

USC School of Cinematic Arts - SCA 108  

Join us for an exploration of future possibilities, 

from dystopian fears to utopian dreams. 

What concerns you about the future? 

Workshop future scenarios, enjoy free pizza & hear how 

you can create a new project imagining the future –

game, live action, animation, AR/VR, installation –

that will be sealed in a digital time capsule in 2025 

& opened in 2050. Entries are eligible to win up to $3000.

4:00-5:45 – Panel presentations and discussion

5:45-7:00 – Enjoy Pizza and Futures Workshop

 AbouT:  

The panel seeks to stimulate imaginations about what the future might bring – to provoke discussions about what new technologies and AI might potentially enable in the future – in cinema and in life. 


Each panelist will make a brief presentation:


  About the Workshop:  

Attendees will move out of the theater and into the lobby for pizza. We will break into small groups to play a game meant to spur creative speculation about the future. We will begin with a quick warm up to help get ideas flowing and then launch into a more in-depth session culminating in elevator pitches for moving image projects for the Time Capsule 2050.

  About the Time CApsule 2050:  

The Time Capsule 2050 project gives currently enrolled USC students and class of '24 USC graduates the opportunity to crystallize, document and share their forecast for the future. Projects can be live action or animated shorts, digital games, AR/VR, or cinematic installations. Students may work collaboratively in small teams of 2-4 or individually. Mini production grants will be available beginning in early summer. Get involved! A Time Capsule project would be a fun and creative summer project. 

The deadline to submit will be in December 2024, with cash awards up to $3,000 to be awarded at the Time Capsule screening in early 2025. All projects that meet the criteria for submission will then be uploaded, "sealed," and preserved in the digital time capsule at the USC Digital Repository until the year 2050.

When the Time Capsule is unsealed in 2050, viewers will have a glimpse of how the future appeared to its contributors 25 years ago. This project presents an opportunity for dialogue between different eras and generations.  For more info and eligibilty, see the Submissions page.

  PANELISTS' Bios:  

A black and white photograph of a man (Yves Bergquist) in a white shirt and dark blazer.

  YVES BERGQUIST  

Yves Bergquist is the Director of the AI & Neuroscience in Media Project at USC's Entertainment Technology Center, where his team helps the entertainment industry accelerate the deployment of next-generation analytics standards and solutions, including artificial intelligence. He explores the application of machine learning to analyze narrative structures, audience preferences, and emotional reactions in the realms of film, television, and music. Bergquist is also the CEO of AI startup Corto, which is creating a comprehensive knowledge engine to provide deep insights into how media content resonates with audiences by integrating content and audience data. Corto's platform uses advanced techniques like semantic knowledge representation and evolutionary meta-learning algorithms. A complex systems expert, Bergquist previously helped launch Singularity University's efforts to solve global challenges through exponential technologies. His AI work has been featured across major media outlets and utilized by clients like Sony, Netflix, Microsoft and U.S. intelligence agencies.


A side profile, close-up photograph of a woman (Rachel Joy Victor) smiling.

  RACHEL JOY VICTOR  

Rachel Joy Victor is an independent designer, strategist and worldbuilder who specializes in creating immersive narrative, brand and product experiences that leverage emergent technologies like XR, AI and web3. Drawing from her background in computational neuroscience and spatial economics, she designs data-informed emergent worlds and simulations where individual agency intersects with system affordances. Victor's work spans diverse applications - from multi-platform stories and virtual spaces to innovative tools and AI workflows. Her clients include major entertainment companies like Disney, HBO, and Niantic as well as brands like Vans, Ford and Nike. A thought leader in designing for new realities, Victor provides guidance through executive education sessions and speaking engagements. She is passionate about exploring the full considerations and ethical implications of emerging tech through her design work and initiatives like FBRC.AI.


  STUART CANDY  

Stuart Candy is Distinguished Visiting Professor in the School of Architecture, Art and Design at Tecnológico de Monterrey in Mexico City. A critical futurist, artist, and scholar dedicated to activating social foresight, Dr Candy is known as a leading figure in the experiential futures movement over the last two decades, helping to seed and grow practices now variously known as speculative design, design fiction, discursive design, and design futures. Among his contributions are the first PhD dissertation on foresight and design’s intersections, The Futures of Everyday Life; formative work with approaches including guerrilla art, alternate reality games, live action role playing, and immersive theatre; the edited collection Design and Futures; and, as director of Situation Lab, award-winning tools for imagination and worldbuilding like The Thing From The Future and The Futures Bazaar. His consulting, speaking and advisory experience spans governments and organizations from Apple, Niantic and NASA Jet Propulsion Laboratory to the BBC, the Smithsonian, and the United Nations.


A black and white close up photograph of a woman (Marientina Gotsis) who has long dark hair with bangs and is smiling.

  MARIENTINA GOTSIs  

Marientina Gotsis is a Professor of Cinematic Practice at the USC School of Cinematic Arts, where she founded and leads USC’s Games for Health Initiative since 2007, connecting health professionals with innovation in various forms of interactive media. Her research explores the potential of interactive media, games, virtual reality and other emerging technologies for positive impact in areas like healthcare, rehabilitation, behavior change and public health education. Gotsis co-founded and leads the Creative Media & Behavioral Health Center, an interdisciplinary research lab that develops and evaluates innovative media applications funded by entities like the NIH, and  the Robert Wood Johnson Foundation. Her award-winning student projects have been recognized across major festivals and competitions. An advisor to several health-focused research centers at USC, Gotsis lectures internationally on topics at the intersection of media innovation and medicine while advancing ethical practices in this transdisciplinary field. 

A black and white photograph of a man (Scott Mahoy) with dark short hair and a white shirt.

  Scott Mahoy  

Scott Mahoy is a designer and documentary filmmaker focused on creating intuitive, impactful experiences. He served as the lead designer for the "Danube Exodus" immersive installation at the Getty Museum exploring displacement and connections among ethnic minorities.  Mahoy worked at USC's Labyrinth Project, the  Laboratory of Neuro Imaging, and the Spatial Analysis Lab (SLAB), developing interactive educational content and videos exploring diverse topics like Russian Modernism, LA's ethnic cultural hubs and effective autism treatments. An experienced video producer, he has created documentary films highlighting cross-cultural stories for arts/nonprofit groups across California.