Game Photography: Hogwarts Legacy
The activity begins with selecting one game to serve as the environment for a virtual photography session. For this task, I chose Hogwarts Legacy, which is an open-world action RPG set in the 1800s wizarding world of Harry Potter. As a die-hard fan of the franchise, I was really excited when the game was announced—it felt like a dream come true to finally experience Hogwarts firsthand. You play as a custom-created student who attends Hogwarts School of Witchcraft and Wizardry while uncovering ancient magic and dark secrets hidden within the world. The combination of spellcasting, magical creatures, and the immersive setting made me thought it's the perfect choice for this activity.
What truly drew me in was the game’s visual aesthetic. The magical environments from the grand halls of the castle to the whimsical charm of Hogsmeade and the mysterious depths of the Forbidden Forest are absolutely stunning and offers countless of opportunities for creative shots. I played on a mid-range gaming PC equipped with an i5 processor, a GTX 1660 Super graphics card, and 16GB of RAM which handled the game fairly well on medium to high settings, giving me a good balance between performance and visual quality. Although I’m not familiar with any dedicated in-game photo mode, I used the Print Screen function to capture moments manually. This method was quite challenging at first, especially when it came to timing like trying to catch spells in mid-air or creatures in motion required a lot of patience and quick reflexes. It was quite frustrating for me.
Despite the initial frustrations, I eventually got the hang of it and started to enjoy scouting locations and waiting for the right lighting or atmosphere to make the scene pop. I focused mostly on scenic shots and ambient storytelling, taking advantage of the game’s magical ambiance and intricate design. I got carried with how realistic it is to the movies. The strength of Hogwarts Legacy definitely lies in its visuals, and while the lack of a proper photo mode limited some creative possibilities, the wizarding world’s charm and depth made every capture feel rewarding. This activity gave me a new way to appreciate the game. Maybe not just as a player, but as a storyteller through visuals.
This shot was taken while I was exploring the Great Hall and I felt I just had to take a photo when I saw how everything looked. That’s me in the middle of the frame, and honestly, the moment felt straight out of the movie I grew up in. The floating candles, the stained glass, and the warm lighting made it feel so magical. It kind of took my breath away, and the photo kinda speaks for itself.
For the composition, I tried to use symmetry and leading lines. The way the candles hang and how the windows are shaped naturally draw your eyes to the center, which worked out perfectly since I was standing right there. The balance in the scene also adds to the whole magical vibe, especially with the house banners and how the students are seated.
Since there’s no proper photo mode in the game, I just used Print Screen to capture it. I couldn’t change focus or filters in-game, so I made sure to frame the shot nicely while playing. Afterward, I adjusted the brightness and contrast a bit in editing just to make the lighting pop more and bring out the details in the windows.
This is definitely one of my favorite shots. It feels like it captured the heart of what makes the wizarding world so special, and it was really fun getting to be part of that scene.
This moment was intense. We were trying to get out of the vault, but these stone knights were not having it. They just came to life and went straight for us—swords up, no questions asked. So naturally, I had to throw up a quick spell before getting sliced in half.
For this shot, I tried to capture the urgency and chaos of that scene. I used a centered composition with a strong focus on the action—the spell shield vs. the knight’s sword mid-swing. It’s giving "epic duel" energy. The glowing circle of the spell acts as a visual anchor, drawing your eye right into the moment of impact.
In terms of photography principles, this shot uses leading lines (like the sword and the glow of the shield) to pull the attention straight to the main clash. There's also contrast at play between the warm light of the spell and the cold stone of the enemies, which makes the scene pop even more.
I didn’t tweak much in post aside from a bit of brightness and sharpness to enhance the glow effect from the spell and add clarity to the armored textures. Honestly, the game already nailed the lighting here.
I captured this while exploring outside of Hogwarts. I came across this view and was immediately struck by how breathtaking it was. The towering sea stack with ruins built into it stood out dramatically against the water and sky. I knew I had to include it in this activity.
For this shot, I positioned the character on the left to follow the rule of thirds, which naturally leads the viewer’s eye toward the main structure in the center. The composition also uses depth, with the character in the foreground, the sea stack in the middle, and cliffs and clouds creating a layered background. There's a subtle use of leading lines too at the edge of the cliffs and the direction the character is facing help draw focus.
I did no editing here. Just a raw capture of a beautifully designed scene that already had great lighting and atmosphere.
I took this shot while I was doing a mission outside of Hogwarts and it just felt too perfect to pass up. The lighting was dramatic, the clouds were moody, and the castle looked majestic from that distance, almost like the character I was playing was taking a quiet moment to admire it all from afar.
I used the rule of thirds here, placing the character in the lower third to give more space for the sky and Hogwarts to breathe visually. I also wanted that contrast between the shadowed foreground and the sunlit castle, which helped make the scene more cinematic.
I'm pretty happy with how the photo turned out. It has this golden-hour vibe from the contrast of temperature. Overall, I tried to capture a sense of awe and scale—like this tiny figure staring at something much bigger than themselves.
This shot happened right after an intense moment. Me and my professor had just been attacked by a dragon and suddenly got teleported to the Scottish Highlands using a Portkey. The energy shifted from chaotic to a make belief safe space, and I felt like I had to capture it.
I used the stone path and broken railings as leading lines to pull attention toward the ruins in the background. I also kept the characters off-center using the rule of thirds, so the scene feels more natural and gives space for that dramatic backdrop to settle in. There’s a nice sense of depth too, with the characters upfront, the ruins in the middle, and the cloudy sky pulling everything into the distance.
I love how the soft, foggy lighting gives off that mysterious vibe, and the movement in the coat and our stances really sells the idea that we’ve just landed in a place filled with secrets. It feels like a moment caught mid-story and those are always my favorite ones to shoot.
Game photography using Hogwarts Legacy was a wild ride of magic, creativity, and frustration. I genuinely enjoyed exploring the game and capturing different scenes, but I quickly learned that it wasn’t as easy as I thought it would be. At first, everything seemed exciting since it gives me the opportunity to freeze magical moments in time, to experiment with different angles, and to be as creative as I wanted. I felt I was healing the inner child in me as Hogwarts played a significant part in my childhood days. But then came the frustrating part: there were shots I had in mind, and despite my best efforts, I just couldn’t capture them the way I envisioned. It was a reminder that game photography is not as simple as just pressing a button.
Through the experience, I learned that patience plays a huge role. In a way, it’s similar to real-life photography, where sometimes you have to wait for the right moment to come to you. But in game photography, that was even more crucial, because timing was everything, especially when trying to capture action shots. I found myself struggling to think about all the principles I’ve learned about photography like framing, composition, lighting, etc. while everything was happening so quickly in the game. It’s easy to get caught up in the excitement of it all, but I had to train myself to slow down, breathe, and really focus on getting the shot. As I got more into the groove of the activity, I could feel myself getting better at it, and the shots started to come out closer to what I had imagined.
When it comes to the pros and cons, there’s no pressure with game photography. You don’t need to worry about settings, changing lenses, or even adjusting for lighting—everything is just there for you to manipulate. You can take as many shots as you want without the limitations of film or memory cards, which makes it feel much more forgiving. You can also instantly see your results and adjust, which is something real-life photography doesn’t always allow for. However, that lack of a physical camera also means you miss out on the tactile experience of handling a real camera, the weight and feel of it in your hands, the actual process of setting up your shot, and the technical challenges that come with using real equipment. It’s also harder to capture the true essence of a scene without being there in person, as you’re relying on the game’s mechanics to create that environment for you.
The biggest challenge I faced was definitely timing. It’s one thing to envision a shot, but it’s another to actually capture it at the right moment, especially with fast-moving scenes. Action shots in particular were tough because I had to predict when exactly something would happen, and I often missed those split-second moments.
In the end, I realized that while game photography can be an exciting and rewarding experience, it’s not as simple as it might seem. It requires just as much thought, patience, and timing as real-life photography, and it helped me see how much there is to learn and refine in both areas. I’m glad I got to try it out, and it definitely taught me a lot about myself as a photographer—whether it’s in a game or with a real camera.