(RoyWinkelman, n.d.)
Descriptive: In an active learning environment, students actively engage with technology as a tool rather than passively consuming it. Technology enables hands-on activities and engaging learning experiences.
Example/case study: For example, students utilize simulation software to conduct virtual science experiments. They alter variables and see results, actively taking part in the learning process.
Case Study: In a biology lesson, students utilize a virtual dissection tool to investigate the anatomy of a frog. They actively participate in the material by identifying various organs and comprehending their functions.
Descriptive: A collaborative learning environment uses technology to let students collaborate with one another as well as with their professors. Communication, information exchange, and collaboration are all made possible by technological technologies.
Example/case study: For example, students may collaborate online on group assignments using platforms such as Google Docs or Microsoft Teams, exchanging materials and ideas in real time.
Case Study: In a history lesson, students work together to develop a digital timeline of historical events utilizing a common web platform. Each student adds research and multimedia materials to create a full project.
Description: In a constructive learning environment, technology is used to help students build knowledge and construct understanding. Students use technology tools to organize, manipulate, and present information, enhancing their learning process.
Example/Case Study: For example, students use concept mapping software to create mind maps that represent their understanding of a topic. They connect ideas and concepts, visually organizing their knowledge.
Case Study: In a language arts class, students use digital storytelling tools to create their own stories. They combine text, images, and audio to construct and convey their narratives.
Descriptive: An authentic learning environment relates learning activities to real-world concerns and practices. Technology facilitates meaningful and relevant learning experiences by granting access to real-world data, tools, and experts.
Example/case study: For example, students take a virtual field trip utilizing VR technology, touring a historical place or a scientific research facility and learning about topics related to their curriculum.
Case Study: Students in an environmental science class examine real-world environmental data using geographic information system (GIS) software. They work on initiatives that address current local environmental challenges and provide solutions based on their findings.
Descriptive: In a goal-directed learning environment, technology helps students establish objectives, plan, and assess their progress. Students utilize technology to control their learning processes and accomplish academic goals.
Example/case study: For example, students utilize project management software to plan and track the development of long-term projects. They establish milestones, assign assignments, and track their progress.
Case Study: In a math lesson, students utilize adaptive learning software to modify the difficulty of tasks based on how they perform. They establish personal learning objectives and utilize the program to practice and analyze their abilities while receiving immediate feedback and advice.
These characteristics—active, collaborative, constructive, genuine, and goal-oriented—are required to create successful and meaningful learning settings. Educators may improve student engagement, knowledge, and accomplishment by utilizing technology to promote these attributes (Roy Winkelman, n.d.) .
RoyWinkelman. (n.d.-b). TIM Characteristics Labels. TIM. https://fcit.usf.edu/matrix/project/tim-characteristics-labels/