At the moment, the GPU cluster mode is only available when using the engine overlay. The cluster cannot be used from Unity in the engine view or for the batch renderer.
Enroot : github.com/NVIDIA/enroot
Pyxis : github.com/NVIDIA/pyxis
OpenMPI : www.open-mpi.org/
Simply import the dedicated unity package into Unity 2021 (recommanded 2021.3.27)
After launching the session on the cluster-side, you need to go to Preferences/UVR PredictSuite/Engine Cluster and fill-in information on the remote machine including the address and port, the username, password and the absolute path to where the remote assets are stored.
Clicking on connect to server enters predict-unity remote mode, all subsequent renderings within this session will be executed remotely. To end a session, click on disconnect from server before closing the session on the cluster-side.
Predict-hpc uses remote services to synchronize assets between the client and the remote cluster. Clicking on Synchronize will upload every assets in the current Unity project to the cluster, only updating outdated or modified assets for more efficiency. By default, in remote mode, the scene is automatically synchronized when pressing play but you can pre-synch most of the assets while woking on the project to gain time.
Clear Cache can be used to wipe the distant assets directory for a clean synchronization.
You can monitor assets synchronization from within PredictSuite/Engine/File synchronizer monitor.