Call for Papers:
The workshop investigates how multisensory interfaces, with particular emphasis on haptic feedback and embodied human experience, are reshaping the design, evaluation, and deployment of Extended Reality (XR) systems across entertainment, education, industrial training, and healthcare.
As XR hardware approaches mainstream adoption the research frontier has decisively shifted from rendering fidelity toward the perceptual quality and coherence of immersive, multisensory experience. Haptic actuation technologies, pseudo-haptic rendering, spatial audio, and adaptive interaction paradigms are now central to achieving presence, agency, and social co-presence in virtual and mixed environments. Yet the mechanisms by which these sensory modalities combine, reinforce, and occasionally conflict with one another remain among the most compelling open problems in the field.
SENSE-XR 26 brings this research agenda to the ISMAR community, fostering a uniquely productive dialogue between the haptics and VR research traditions and the AR/MR perspectives that define ISMAR: sensor fusion, optical see-through displays, world-locked rendering, and real-world anchoring of multisensory feedback. This cross-pollination is not merely additive: grounding haptic and multisensory research within AR/MR contexts introduces qualitatively new challenges, including physical-virtual consistency of tactile cues, passthrough latency constraints on feedback timing, and the design of interaction paradigms that function coherently across the virtuality continuum.
We welcome original contributions, including position papers, case studies and theoretical reflections, addressing (but not limited to) the following topics:
Topics:
Haptic actuation technologies and tactile feedback rendering in XR
Pseudo-haptic and cross-modal perceptual interaction techniques
Multisensory integration and sensory substitution in immersive environments
User experience, usability, and presence evaluation in XR
Multimodal and sensor-based interaction design
Gamification and game-design principles applied to XR systems
Immersive storytelling, narrative design, and cinematic XR
Digital twins and XR-based training systems for Industry 5.0
Inclusive, accessible, and universal design for XR
Ethical, social, and psychological considerations in immersive media
AR/MR-specific interaction paradigms: spatial anchoring, optical see-through, sensor fusion
User-centric evaluation methodologies and study design for XR research
Important Dates
Submission: July 5, 2026
Notification: July 17, 2026
Camera-Ready: 31 July 2026
Registration: Click Here
We invite stort and long papers (4–8 standard pages) that present novel ideas, preliminary research findings, or design concepts. Submissions must follow the IEEE VGTC format, available at: VGTC Template
Each submission will undergo single-blind peer review by at least two reviewers based on relevance, originality, and potential to foster discussion at the workshop.
Program
08:15 – 08:30
Opening & Introduction
08:30 – 09:30
Invited Talk Paloma Díaz - Universidad Carlos III de Madrid
Embodied Information: From Visual Interfaces to Multisensory Experiences
09:30 – 09:45
Paper Session I
09:30 – 09:45
Sensing Data to make sense: An End-User Authoring Tool for Multisensory Knowledge Graph Exploration in XR
Alvaro Montero, Attilio Della Greca, Ilaria Amaro, Teresa Onorati, Paloma Díaz, Ignacio Aedo Cuevas
09:45 – 10:30
Coffee Break
10:30 – 12:00
Paper Session II
10:30 – 10:45
Vibrotactile Feedback in Affective Virtual Environments: An Exploratory Study of Arousal, Valence, and Room Design
Artur Gunia, Łukasz Kniter, Yelizaveta Shyrokava
10:45 – 11:00
Sensory Congruence and Pseudo-Haptic Experience: The Effect of ASMR Sounds and Material Cues on Presence in a Virtual Reality Supermarket
Janine Riemann, Katharina Klug
11:00 – 11:15
Measuring Application-Level Timing and Observability in HoloLens 2 Hand-Joint Time Series for XR Interaction
Huei-Yan Huang, Chin-Sheng Chen
11:15 – 11:30
Virtual Sanza: A Gamified AR City-Tour Application for a Digital Museum Ecosystem
Francesco Colace, Constanza Fiorella Duarte Petti, Angelo Lorusso, Michele Pellegrino, Domenico Santaniello, Carmine Valentino
11:30 – 11:45
A Virtual Reality Training System for Progressive Construction Hazard Recognition
Andrea Antonio Cantone, Mafalda Ingenito, Francesca Perillo, Monica Sebillo, Giuliana Vitiello
11:45 – 12:00
Learning Industry 4.0 Technologies in a Virtual Reality Digital Twin
Marco Emporio, Ariel Caputo, Andrea Giachetti
12:00
Closing
Full Professor at
University Carlos III de Madrid
TALK: Embodied Information: From Visual Interfaces to Multisensory Experiences