Call for Papers:
The workshop investigates how multisensory interfaces, with particular emphasis on haptic feedback and embodied human experience, are reshaping the design, evaluation, and deployment of Extended Reality (XR) systems across entertainment, education, industrial training, and healthcare.
As XR hardware approaches mainstream adoption the research frontier has decisively shifted from rendering fidelity toward the perceptual quality and coherence of immersive, multisensory experience. Haptic actuation technologies, pseudo-haptic rendering, spatial audio, and adaptive interaction paradigms are now central to achieving presence, agency, and social co-presence in virtual and mixed environments. Yet the mechanisms by which these sensory modalities combine, reinforce, and occasionally conflict with one another remain among the most compelling open problems in the field.
SENSE-XR 26 brings this research agenda to the ISMAR community, fostering a uniquely productive dialogue between the haptics and VR research traditions and the AR/MR perspectives that define ISMAR: sensor fusion, optical see-through displays, world-locked rendering, and real-world anchoring of multisensory feedback. This cross-pollination is not merely additive: grounding haptic and multisensory research within AR/MR contexts introduces qualitatively new challenges, including physical-virtual consistency of tactile cues, passthrough latency constraints on feedback timing, and the design of interaction paradigms that function coherently across the virtuality continuum.
We welcome original contributions, including position papers, case studies and theoretical reflections, addressing (but not limited to) the following topics:
Topics:
Haptic actuation technologies and tactile feedback rendering in XR
Pseudo-haptic and cross-modal perceptual interaction techniques
Multisensory integration and sensory substitution in immersive environments
User experience, usability, and presence evaluation in XR
Multimodal and sensor-based interaction design
Gamification and game-design principles applied to XR systems
Immersive storytelling, narrative design, and cinematic XR
Digital twins and XR-based training systems for Industry 5.0
Inclusive, accessible, and universal design for XR
Ethical, social, and psychological considerations in immersive media
AR/MR-specific interaction paradigms: spatial anchoring, optical see-through, sensor fusion
User-centric evaluation methodologies and study design for XR research
Important Dates
Submission: July 5, 2026
Notification: July 17, 2026
Camera-Ready: TBD
Registration: Click Here
We invite papers (4–8 standard pages) that present novel ideas, preliminary research findings, or design concepts. Submissions must follow the IEEE VGTC format, available at: VGTC Template
Submissions undergo peer review by the program committee. For accepted papers, camera-ready versions must also use the IEEE VGTC format; they appear in the ISMAR 2026 Adjunct Proceedings on IEEE Xplore.
Program
TBA