Accepted Papers
FUN 2024 accepted papers
Yuki Iburi and Ryuhei Uehara. Computational Complexity of Matching Match Puzzle
Guillaume Bagan, Eric Duchene, Florian Galliot, Valentin Gledel, Mirjana Mikalacki, Nacim Oijid, Aline Parreau and Milos Stojakovic. Poset Positional Games
Xavier Bultel. Physical Ring Signature
Reo Eriguchi, Kazumasa Shinagawa and Takao Murakami. Card-based Cryptography Meets Differential Privacy
Basile Couëtoux, Bastien Gastaldi and Guyslain Naves. The steady-states of splitter networks
Rikhav Shah. Achieving the Highest Possible Elo Rating
Antoine Dailly, Pascal Lafourcade and Gaël Marcadet. How did they design this game? Swish: complexity and unplayable positions
Jiří Sgall, János Balogh, József Békési, György Dósa, Lars Magnus Hvattum and Zsolt Tuza. No tiling of the 70x70 square with consecutive squares
Jaehyun Koo. Anarchy in the APSP: Algorithm and Hardness for Incorrect Implementation of Floyd-Warshall
Mit Hardness Group, Erik D. Demaine, Holden Hall and Jeffery Li. Tetris with Few Piece Types
Davide Bilò, Maurizio Fiusco, Luciano Gualà and Stefano Leucci. Swapping Mixed-up Beers to Keep Them Cool
Thomas Garrison, Bernardo Subercaseaux and Marijn Heule. PackIt! Gamified Rectangle Packing
Kazumasa Shinagawa, Kazuki Kanai, Kengo Miyamoto and Koji Nuida. How to Covertly and Uniformly Scramble the 15 Puzzle and Rubik's Cube
Mit Hardness Group, Hayashi Ani, Erik D. Demaine, Holden Hall and Matias Korman. PSPACE-Hard 2D Super Mario Games: Thirteen Doors
Matthias Gehnen and Luca Venier. Online Tetris is not competitive
Alex Churchill and Choong Yin Howe. A Programming Language Embedded in Magic: The Gathering
Christian Ikenmeyer and Dylan Khangure. Advanced Spikes 'n' Stuff: An NP-hard puzzle game in which all tutorials are efficiently solvable
Benjamin Rin and Atze Schipper. Arimaa is PSPACE-hard
Benjamin Smith, Sebastian Wild and Leszek Gąsieniec. Polyamorous Scheduling
Simone Faro, Francesco Pio Marino, Arianna Pavone, Antonio Scardace and Andrea Moschetto. The Great Textual Hoax: Boosting Sampled String Matching with Fake Samples
Kyle Burke, Matthew Ferland, Svenja Huntemannand and Shang-Hua Teng. A Tractability Gap Beyond Nim-Sums: It's Hard to Tell Whether a Bunch of Superstars Are Losers
Gerth Stølting Brodal. Bottom-up Rebalancing Binary Search Trees by Flipping a Coin
Davide Bilò, Luca Di Donato, Luciano Gualà and Stefano Leucci. Uniform-Budget Solo Chess with Only Rooks or Only Knights is Hard
Benjamin Rin, Marnix Deurloo, Mitchell Donkers, Mieke Maarse and Karen Schutte. Hamilton Paths and Cycles in NP-complete Puzzles
Fabrizio Luccio, Linda Pagli and Nicola Santoro. Variations on the Tournament Problem
Mit Hardness Group, Hayashi Ani, Erik D. Demaine, Holden Hall, Ricardo Ruiz and Naveen Venkat. You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games
Mit Hardness Group, Josh Brunner, Lily Chung, Erik D. Demaine, Della Hendrickson and Andy Tockman. ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles
Zachary Abel and Della Hendrickson. Baba is Universal
Alessandro Panconesi, Pietro Maria Posta and Mirko Giacchini. Coordinating '7 Billion Humans' is hard
Philip Bille, Inge Li Gørtz, Martin Farach-Colton and Ivor van der Hoog. Snake in Optimal Space and Time
Mit Hardness Group, Della Hendrickson and Andy Tockman. Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants
Computer Science Salon des Refusés 2024 accepted papers
Victor Miller. Short Programs for Functions on Curves.
Kai Li. A Proposal to Present the History and Retrospective of “Avoiding the Disk Bottleneck in the Data Domain Deduplication File System”
Kien Huynh and Valentin Polishchuk. Eating Ice-Cream with a Colander