Publications

2023

Maher, M.L., Weisz, J., Chilton, L., Geyer, W., and Strobelt, H. (2023). HAI-GEN 2023: 4th Workshop on Human-AI Co-Creation with Generative Models. In 28th International Conference on Intelligent User Interfaces (IUI '23 Companion), March 27–31, 2023, Sydney, NSW, Australia. ACM, New York, NY, USA 3 Pages. https://doi.org/10.1145/3581754.3584166

Rezwana, J. and Maher, M.L. (2023). Increasing Women's Participation in CS at Large Public Universities: Issues and Insights. ACM Inroads 14, 2 (June 2023), 18–25. https://doi.org/10.1145/3584181

Maher, M.L. , Tadimalla, Y. Dhamani, D. (2023). Is Chatgpt Good For Your Students? A Study Design Of The Impact Of AI Tools On The Student Experience In Learning Java, Proceedings of 2023 EduLearn Conference.

Maher, M.L., Tadimalla, Y., Dhamin, D. (2023). An exploratory study on the impact of AI tools on the student experience in programming courses: an Intersectional Analysis Approach, Proceedings of 2023 IEEE Frontiers in Education (FIE) Conference.

Kim, J. And Maher, M.L. (2023). The Effect of AI-based Inspiration on Human Design Ideation, International Journal of Design Creativity and Innovation, 11:1.

Mickelson, R.A., Maher, M.L., Ghasemi, A., Zhang, D., Dou, W., Fan, L., Markant, D., & Rorrer, A. (2023). Resisting Resurgent Authoritarianism with Trustworthy and Human-Centric AI.  Paper to be presented at the XX ISA World Congress of Sociology (June 25-July 1, 2023), Melbourne Australia.

Tadimalla, Y., Maher, M.L., Latulipe, C. Peyton, J., Mejias, M., Kwatny, E., Fiore, J., Rose, A., and Rorrer, A. (2023). Enabling Investigation of Impacts of Inclusive Collaborative Active Learning Practices on Intersectional Groups of Students in Computing Education, Proceedings of 2023 IEEE Frontiers in Education (FIE) Conference.

Al-Doulat, A. and Maher, M.L. (2023). Anomaly Detection in Learning Analytics: Facilitating Domain Experts' Sensemaking of Heterogeneous Student Data, Proceedings of 2023 EduLearn Conference.

Rezwana, J. and Maher, M.L. (2023). User Perspectives on Ethical Challenges in Human-AI Co-Creativity: A Design Fiction Study, Proceedings of Creativity & Cognition’23.


2022

G. Cascini, Y. Nagai, G. V. Georgiev, J. Zelaya, N. Becattini, J. F. Boujut, H. Casakin, N. Crilly, E. Dekoninck, J. Gero, A. Goel, G. Goldschmidt, M. Gonçalves, K. Grace, L. Hay, P. Le Masson, M. L. Maher, D. Marjanović, D. Motte, P. Papalambros, R. Sosa, Srinivasan V, M. Štorga, B. Tversky, B. Yannou & A. Wodehouse (2022). Perspectives on design creativity and innovation research: 10 years later, International Journal of Design Creativity and Innovation, 10:1, 1-30, DOI: 10.1080/21650349.2022.2021480

Rezwana, J., & Maher, M. L. (2022). Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems. ACM Transactions on Computer-Human Interaction. https://doi.org/10.1145/3519026

Siddiqui, S.; Maher, M.; Najjar, N.; Mohseni, M. and Grace, K. (2022). Personalized Curiosity Engine (Pique): A Curiosity Inspiring Cognitive System for Student Directed Learning. In Proceedings of the 14th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-562-3, pages 17-28. DOI: 10.5220/0010883200003182 (Best Paper Award).  https://www.scitepress.org/PublicationsDetail.aspx?ID=cA8cJ/6ctDw=&t=1

Al Doulat, A., and Maher, M.L. (2022). FIRST: Finding Interesting Stories About Students - An Interactive Narrative Approach to Explainable Learning Analytics, Proceedings of EduLearn 2022.  doi: doi.org/10.21125/edulearn.2022

Latulipe, C., Tadimalla, S. Y., Maher, Mary Lou, Frevert, T., Mejias, M., Payton, J. Rorrer, A., Fiore, J., Bell, L., Kwatney, G.,Rose, A. (2022). Developing CALI: An Inventory to Capture Collaborative Active Learning and Inclusive Practices in Introductory CS Courses, Proceedings of 2022 Frontiers in Education (FIE) Conference.

Najjar, N., Ebrahimi, A., Maher, M.L. (2022). A Study of the Student Experience in Video Conferences and Virtual Worlds as a Basis for Designing the Online Learning Experience, Proceedings of 2022 Frontiers in Education (FIE) Conference

Rezwana, J., and Maher, M.L. (2022). Understanding User Perceptions, Collaborative Experience and User Engagement in Different Human-AI Interaction Designs for Co-Creative Systems, Proceedings of Creativity & Cognition. https://doi.org/10.1145/3527927.3532789

Rezwana, J. and Maher, M.L. (2022). Identifying Ethical Issues in AI Partners in Human-AI Co-Creation, CHI 2022 Workshop on Generative  AI and HCI, https://generativeaiandhci.github.io/ 

Maher, M.L., Magerko, B., Ventura, D., Fisher, D., Cardona-Rivera, R., Fulda, N., Gero, J., Lee, M., Wilson, D., Kaufman. (2022).  A Research Plan for Integrating Generative and Cognitive AI for Human Centered, Explainable Co-Creative AI, CHI 2022 Workshop on Generative  AI and HCI, https://generativeaiandhci.github.io/ 

Almadan, A., Maher, M. L., Pereira, F. B., & Guo, Y. (2022, March). Will You Be Vaccinated? A Methodology for Annotating and Analyzing Twitter Data to Measure the Stance Towards COVID-19 Vaccination. In Future of Information and Communication Conference (pp. 311-329). Springer, Cham.

Siddiqui, S. and Maher, M.L. (2022). Make the Truth Louder to Mitigate the Effect of Fake News by Design, CHI2022 Workshopon Designing mis/disinformation: A human Centretric approach. https://sites.google.com/view/design4misinformation/home?utm_source=bit.ly/design4misinformation

Siddiqui, S. and Maher, M.L. (2022).  Active-Passive Framework for Developing Communication Strategies to Combat Misinformation, in Proceedings of 2022 ICWSM.

Mohseni, M. and Maher. M.L., 2022. A Framework for Exploring Computational Models of Novelty in Unstructured Text. In the 6th International Conference on Information System and Data Mining (ICISDM 2022). Association for Computing Machinery, New York, NY, USA, 36–45. https://doi.org/10.1145/3546157.3546164

2021

Dehbozorgi, N., Maher, M.L., and Dorodchi, M. (2021). Emotion Mining from Speech in Collaborative Learning, Advances in Science, Technology and Engineering Systems Journal (ASTESJ) , Vol 6, No. 2.

Dehbozorgi, N., Maher, M.L., and Dorodchi, M. (2021). Does Self-Efficacy Correlate with Positive Emotion and Academic Performance in Collaborative Learning? In Proceedings of 2021 Frontiers in Education.

Siddiqui, S. and Maher, M.L.  (2021). Reframing the Fake News Problem: Social media interaction design to make the truth louder. CHIRA2021: 5th International Conference on Computer-Human Interaction, Research, and Applications.

Kim, J., Maher, M.L.,  and Siddiqui, S. (2021). Collaborative Ideation Partner: Design Ideation in Human-AI Co-Creativity. CHIRA2021: 5th International Conference on Computer-Human Interaction, Research, and Applications.

Kim, J. and Maher, M.L. (2021). Evaluating the Effect of Co-Creative Systems on Design Ideation, 2021 Proceedings of International Conference on Computational Creativity. https://computationalcreativity.net/iccc21/proceedings/

Rezwana, J. and Maher, M.L. (2021). COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems, 2021 Proceedings of International Conference on Computational Creativity. https://computationalcreativity.net/iccc21/proceedings/

Lee, L. and Maher, M.L. (2021). Factors Affecting the Initial Engagement of Older Adults in the Use of Interactive Technology, International Journal of Environmental Research and Public Health.

Kim, J., Maher, M.L.,  and Siddiqui, S.  (2021). Studying the Impact of AI-based Inspiration on Human Ideation in a Co-Creative Design System, HAI-GEN Workshop at the 26th Annual Conference on Intelligent User Interfaces.

Basu, D. Heckman, S. and Maher, M.L. (2021). Online Vs Face-to-face Web-development Course: Course Strategies, Learning, and Engagement, SIGCSE: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education.

2020

Kim, J. and Maher, M.L. (2020). Conceptual Metaphors for Designing Smart Environments: Device, Robot, and Friend, Frontiers in Psychology, 11, 198. https://doi.org/10.3389/fpsyg.2020.00198

Kim, J. and Maher, M.L. (2020). Metaphorical Concepts and Framework for Designing Novel Approaches to Interactive Buildings, In Proceedings of Design Computing and Cognition 2020.

Karimi, P., Rezwana, J., Siddiqui,S.,  Maher, M.L.,  Dehbozorgi. N. (2020). Creative Sketching Partner: An Analysis of Human-AI Co-Creativity, In Proceedings of Intelligent User Interfaces (IUI) 2020.

Maher, M.L., Dehbozorgi, N., Dorodchi, M. and MacNeil, S. (2020). Strategies to incorporate active learning practice in introductory courses, in Faculty Experiences in Active Learning: A Collection of Strategies for Implementing Active Learning Across Disciplines. UNC Press

Dorodchi, M., Mahzoon, M.J., Maher, M.L., and Benedict, A. (2020). A learning analytics approach to assessing student risk in active learning, in Faculty Experiences in Active Learning: A Collection of Strategies for Implementing Active Learning Across Disciplines. UNC Press.

Dehbozorgi N., Maher M.L., & Dorodchi M., (2020). “Sentiment Analysis on Verbal Collaborative Conversations in Active Learning as Early Predictor of Performance”, 2020 IEEE Frontiers in Education Conference (FIE), IEEE.

Cukic, B., Hague, D., Maher, M.L. (2020). An Innovative Interdisciplinary Undergraduate Data Science Program: Pathways and Experience, Proceedings of 2020 IEEE Frontiers in Education Conference (FIE).

Al-Doulat, A., Nur, N., Karduni, A,, Benedict, A., Al-Hossami, E., Maher, M.L., Dou, W., Dorodchi, M. and Niu, X. (2020). Making Sense of Student Success and Risk through Unsupervised Machine Learning and Interactive Storytelling, In the Proceedings of AI in Education 2020.

Cao, L., Rorrer, A., Pugalee, D., Maher, ML., Dorodchi, M., Frye, D., Barnes, T., Wiebe, E. (2020). Work in Progress Report: A STEM EcoSystem Approach to CS/CT for All in a Middle School, Proceedings of the 51st ACM Technical Symposium on Computer Science Education.

Abdellahi, S., Maher, M.L., Siddiqui, S., Rezwana, J., Almadan, A. (2020). Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback, Proceedings of HCII2020 Conference.

Lina Lee, Johanna Okerlund, Mary Lou Maher, and Thomas Farina. (2020). Embodied Interaction Design to Promote Creative Social Engagement for Older Adults, In the Proceedings of HCI International 2020.

Deshpande, M., Papanikolaou, D., Sauda, E., Maher, M.L. (2020). Towards Co-Build: An Architecture Machine for Co-Creative Form-Making, Proceedings of the International Conference on Computational Creativity Workshops (ICCC-WS 2020).

Kim, J., Maher, M. L., & Siddiqui, S. (2020). A co-creative sketching tool: the effect of an AI model for visual and conceptual similarity on ideation. In Workshop of the 2020 CHI Conference on Human Factors in Computing Systems.

Kim, J., Maher, M. L., Killen, H., MacNeil, S., Clegg, T., & Preece, J. (2020). A Citizen Science Platform that Supports Community-Driven Environmental Projects in Diverse Neighborhoods. In Workshop of the 2020 CHI Conference on Human Factors in Computing Systems.

2019

Grace K., Maher M.L. (2019) Expectation-Based Models of Novelty for Evaluating Computational Creativity. In: Veale T., Cardoso F. (eds) Computational Creativity. Computational Synthesis and Creative Systems. Springer.

Karimi., P., Maher, M.L., Grace. K., and Davis, N. (2019). A computational model for visual conceptual blends, IBM J. Res. & Dev., Vol 63, No 1, Paper 5.

Kim, J., & Maher, M. L. (2019, December). Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems. In Proceedings of the 31st Australian Conference on Human-Computer-Interaction (pp. 542-545).

Nur, N., Park, N., Dorodchi, M., Dou, W., Mahzoon, M. J., Niu, X., & Maher, M. L. (2019). Student Network Analysis: A Novel Way to Predict Delayed Graduation in Higher Education. In International Conference on Artificial Intelligence in Education (AIED 2019) (pp. 370-382). Chicago, IL, June 25 - 29, 2019. https://link.springer.com/chapter/10.1007/978-3-030-23204-7_31.

Karimi, P., Davis, N., Maher, M.L., Grace, K., and Lee, L. (2019). Relating Cognitive Models of Design Creativity to the Similarity of Sketches Generated by an AI Partner, Proceedings of Creativity and Cognition 2019. ACM.

Tokmic, F., Mazumder, S., Rorrer, A., Frevert, T., Maher, M.L., and Latulipe, C. (2019). Salient Measurements of an Inclusive Computing Education Community, Proceedings of International Conference on Frontiers in Education (FIE 2019).

Karimi., P., Maher, M.L., Davis, N. and Grace. K., (2019). Deep Learning in a Computational Model for Conceptual Shifts in a Co-Creative Design System, Proceedings of 2019 International Conference on Computational Creativity.

Davis, N., Siddiqui, S., Karimi., P., Maher, M.L., and Grace. K., (2019). Creative Sketching Partner: A Co-Creative Sketching Tool to Inspire Design Creativity, Demonstration in Proceedings of 2019 International Conference on Computational Creativity.

Nur, N., Benedict, A., El Tayeby, Dou, W., O., Dorodchi, M., Niu, X., & Maher, M. L. (2019). Opening the Black Box: A Tool Allowing Advisors to Engage in Knowledge Discovery. Poster presented in Grace Hopper 2019 Poster Session. Orlando, FL, October 1-4, 2019.

Mohseni, M., Maher, M.L., Grace, K., Najjar, N., Abbas, F., and Eltayeby, O. (2019). Pique: Recommending a Personalized Sequence of Research Papers to Engage Student Curiosity, Poster in Proceedings of AI in Education (AIED 2019).

2018

Mahzoon, M.J., Maher, M.L., Etayeby, O., Dou, W., and Grace, K.  (2018). A Sequence Data Model for Analyzing Temporal Patterns of Student Data, Journal of Learning Analytics, 5(10):55-74. tinyurl.com/y8l7fr2j

Kim, J.G, Maher, M.L., Gero, J.S., and Sauda, E. (2018). Metaphor: A tool for designing the next generation of human-building Interaction, Proceedings of eCAADe 2018.

Dehbozorgi, N., MacNeil, S., Maher, M.L. and Dorodchi, M. (2018). A Comparison of Lecture-based and Active Learning Design Patterns in CS Education, International Conference on Frontiers in Education.

Frevert, T.K., Rorrer, A., Davis, D.J., Latulipe, C., Maher, M.L., Cukic, B., Mays, L., and Rogelberg, S. (2018). Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change, International Conference on Frontiers in Education.

Karimi, P., Grace, K., Maher, M.L., Davis, N. (2018). Evaluating Creativity in Computational Co-Creative Systems, International Conference on Computational Creativity.

Grace, K., Maher, M.L., Davis, N., Eltayeby, O. (2018). SurpriseWalks: Encouraging Users Towards Novel Concepts With Sequential Suggestions, International Conference on Computational Creativity.

Karimi, P., Grace, K., Davis, N., Maher, M.L. (2018). Creative Sketching Apprentice: Supporting Conceptual Shifts in Sketch Ideation, International Conference on Design Computing and Cognition.

MacNeil, S., Abdellahi, S., Maher, M.L., Kim, J. G., Mahzoon, M. and Grace, K. (2018). Designing with and for the Crowd: A Cognitive Study of Design Processes in NatureNet, International Conference on Design Computing and Cognition.

Kim, J. G., Maher, M.L., Lee, L. (2018). The effect of tangible interaction on spatial design tasks. International Conference on Design Computing and Cognition.

Niu, X., Abbas, F., Maher, M. L., & Grace, K. (2018). Surprise Me If You Can: Serendipity in Health Information. In Proceedings of the 2018 ACM CHI Conference on Human Factors in Computing Systems. Montreal, Canada, April 21 – 26. https://dl.acm.org/citation.cfm?id=3173597

Mahzoon, M.J., Maher, M.L., Etayeby, O., Dou, W., and Grace, K. (2018). A Framework for Interactive Exploratory Learning Analytics, HCI International.

2017

Maher, M.L. and Lee, L. (2017) Designing for Gesture and Tangible Interaction, Synthesis Lectures on Human Centered Informatics, Morgan-Claypool.

Grace, K., Grace, S., Maher, ML., Locurto, L., Outcault, B. (2017) The Willful Marionette: Exploring Responses to Embodied Interaction, In Proceedings of Creativity and Cognition 2017

Maher, M.L. and Grace, K. (2017) Encouraging Curiosity in Case-Based Reasoning and Recommender Systems, In Proceedings of International Conference on Case-Based Reasoning, Springer.

Grace, K., Maher, M.L., Mohseni, M., P´erez y P´erez, R. (2017) Encouraging p-creative behaviour with computational curiosity, In Proceedings of International Conference on Computational Creativity.

2016

Grace, K., Maher, M.L. (2016) Surprise-triggered Reformulation of Design Goals, Proceedings of AAAI.

Singh, V., Abdellahi, S., Maher, M.L., Latulipe, C., (2016). The Video Collaboratory as a Learning Environment, Proceedings of the 47th ACM Technical Symposium on Computer Science Education.

Maher, M.L., Gero, J.S., Lee, L., Yu, R., Clausner, T. (2016) Measuring the Effect of Tangible Interaction on Design Cognition, Proceedings of HCI International.

Mahzoon, M.J., Maher, M.L. Grace, K., LoCurto, L., Outcault, B. (2016) The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue, Proceedings of HCI International.

Maher, M.L., Lee, L., Gero, J.S., Yu, R., Clausner, T. (2016) Characterizing tangible interaction during a creative combination task, Proceedings of Design Computing and Cognition.

Grace, K., Maher, M.L., Wilson, D., Najjar, N. (2016) Personalised Specific Curiosity for Computational Design Systems, Proceedings of Design Computing and Cognition.

Preece, J., Boston, C., Yeh, T., Cameron, J., Maher, M., and Grace, K.  Enticing casual nature preserve visitors into citizen science via photos.  Extended abstract and poster presented at the Conference on Computer-Supported Cooperative Work and Social Computing, San Francisco, February 29, 2016.

Preece, J., Boston, C., Maher, M., Grace, K., and Yeh, T.  From crowdsourcing design to participatory design and back again! Proceedings of the European Conference on Social Media, Caen, France, July 12-13, 2016.

Maher, ML, Cukic, B., Mays, L., Rogelberg, S., Latulipe, C., Payton, J., Rorrer, A., Frevert, T. (2016) The Connected Learner: Engaging Faculty to Connect Computing Students to Peers, Profession and Purpose, International Conference on Frontiers in Education, Erie PA. Oct 13-15, 2016.

Grace, K., Maher, ML., Wilson, D.C., and Najjar, N.A. (2016) Combining CBR and Deep Learning to Generate Surprising Recipe Designs, International Conference on Case-Based Reasoning, Springer International Publishing, pp 154-169.

2015

Grace, K, Maher, ML, Fisher, D and Brady, K: (2015) A data-intensive approach to predicting creative designs based on novelty, value and surprise, International Journal of Design, Creativity and Innovation 3(3-4):125-147.

Maher, M.L., Latulipe, C., Lipford, H. and Rorrer, A. (2015). Flipped Classroom Strategies for CS Education, Proceedings of the 46th ACM Technical Symposium on Computer Science Education. pp. 218-223. Doi:10.1145/2676723.2677252

Grace, K. and Maher, M.L. (2015). Specific Curiosity as a Cause and Consequence of Transformational Creativity, Proceedings of the Sixth International Conference on Computational Creativity, Park City Utah, pp. 260-267. http://computationalcreativity.net/iccc2015/proceedings/ICCC2015_proceedings.pdf

Grace, K. and Maher, M.L. (2015). Surprise and Reformulation as Meta-cognitive Processes in Creative Design, Proceedings of the Third Annual Conference on Advances in Cognitive Systems, Atlanta Georgia, pp. 1-16.

Maher, M.L., Merrick, K., Wang, B. (2015). Reasoning and Making Sense of Data in the Absence of Goals, Third Annual Conference on Advances in Cognitive Systems, Workshop on Goal Reasoning.

Maher, M.L. and Mahzoon, M.J. (2015). Finding Unexpected Patterns in Citizen Science Contributions Using Innovation Analytics, Conference on Collective Intelligence. https://sites.lsa.umich.edu/collectiveintelligence/

2014

Gu, N. and Maher, M.L. (2014). Designing Adaptive Virtual Worlds, De Gruyter Open. http://www.degruyter.com/view/product/430436

Grace, K and Maher, ML: (2014) What to expect when you’re expecting: the role of unexpectedness in computationally evaluating creativity, Proceedings of the Fifth International Conference on Computational Creativity. 

Lina Lee, Yousra Javed, Steven Danilowicz, and Mary Lou Maher (2014). Information at the Wave of Your Hand, Proceedings of HCI Korea, HCIK’15, Hanbit Media Inc. South Korea, pp 63-70. http://dl.acm.org/citation.cfm?id=2729496&dl=ACM&coll=DL&CFID=493559127&CFTOKEN=10152491

Paulini, M., Maher, M.L. and Murty, P. (2014) Motivating participation in online innovation communities, International Journal of Web-Based Communities, 10(1):94-114.

Maher, ML., Preece, J., Yeh, T., Boston, C., Grace, K., Pasupuleti, A., Stangl, A. (2014) NatureNet: A Model for Crowdsourcing the Design of Citizen Science Systems, Poster Abstract in Proceedings of CSCW 2014, pp201-204.

Grace, K., Maher, M. L., Preece, J., Yeh, T., Stangl, A., & Boston, C. (2014). A process model for crowd-sourcing design: A case study in citizen science. In Gero, J.S. and Hanna, S (eds) Proceedings of Design Computing and Cognition 2014, University College London, pp 263--282.

Maher, M. L., Gonzalez, A. Grace, K., Clausner, T. (2014). Tangible Interaction Design: Can we design tangibles to enhance creative cognition?. In Gero, J.S. and Hanna, S (eds) Poster Proceedings of Design Computing and Cognition 2014, University College London.

Grace, K., Maher, M. L., Fisher, D. & Brady, K. (2014). Modelling expectation for evaluating surprise in design creativity. In Gero, J.S. and Hanna, S (eds) Proceedings of Design Computing and Cognition 2014, University College London, pp 201-220.

Preece, J., Grace, K., Boston, C., Maher, M. L., Yeh, T. and Stangl, A. (2014) Crowdsourcing design and citizen science data using a tabletop in a nature preserve, European Conference on Social Media, University of Brighton, UK, pp 413-420.

Grace, K. and Maher, M.L. (2014). Using Computational Creativity to Guide Data-intensive Scientific Discovery, in AAAI Workshop on Discovery Analytics.

2013

Paulini, M., Murty, P. and Maher, M.L. (2013). Design processes in collective innovation communities: a study of communication, in CoDesign: International Journal of CoCreation in Design and the Arts, 9(1):90-212.

Maher, M.L., Brady, K. and Fisher, D. (2013). Computational Models of Surprise in Evaluating Creative Design In Proceedings of The Fourth International Conference on Computational Creativity, University of Sydney, pp 147-151.

Lee, J.H., Kim, M.J., and Maher, M.L. (2013). Designing for Interactive and Collective Mobile Creativity In Proceedings of the 9th ACM Conference on Creativity and Cognition, ACM: New York, NY, pp 345-348. doi:10.1145/2466627.2466667  

Singh, N., Tomitsch, M. and Maher, M.L. (2013). Understanding the Management and Need For Awareness of Temporal Information in Email, AUIC: Australasian User Interface Conference. http://www.cs.auckland.ac.nz/~burkhard/AUIC2013/

2012

Kim, M.J., Maher, M.L. and Gu, N. (2012). Mobile and Pervasive Computing: The Future of Design Collaboration,  In Chimay Anumba and Xiangyu Wang (ed.) Mobile and Pervasive Computing in Construction, John Wiley & Sons, Ltd. Pp 169-188.

Maher, M.L. (2012). Computational and Collective Creativity: Who’s Being Creative?, In Proceedings of The Third International Conference on Computational Creativity, University College Dublin, pp 67-71.

Maher, M.L. and Fisher, D.H. (2012). Using AI to Evaluate Creative Designs, In Proceedings of International Conference on Creative Design, pp 45-54.

Maher, M.L. and Fisher, D.H. (2012). The Role of AI in Wisdom of the Crowds for the Social Construction of Knowledge on Sustainability, AAAI Spring Symposium 2012 Wisdom of the Crowd.

Maher, M.L., Paulini, M. and Murty, P. (2012). Motivating Collective Intelligence in Design: Is Social Intelligence Relevant? Working paper.

Macindoe, O., Maher, M.L., and Merrick, K. (2012). Agent Based Intrinsically Motivated Intelligent Environments, Mobile and Ubiquitous Computing: Status and Perspective, CRC Press Taylors & Francis Group, Auerbach.

Maher, M.L., Hammond, K., Pease, A., Pérez y Pérez, R., Ventura, D. and Wiggins, G. (2012). (Eds). Proceedings of The Third International Conference on Computational Creativity, University College Dublin.

2011

Keyson, D.; Maher, M.L.; Streitz, N.; Cheok, A.D.; Augusto, J.C.; Wichert, R.; Englebienne, G.; Aghajan, H.; Kröse, B. (Eds.) (2011). Second International Joint Conference, AmI 2011, Amsterdam, The Netherlands, Lecture Notes in Computer Science, Vol. 7040.

Visser, W. and Maher, M..L. (2011). Guest Editorial: The role of gesture in designing, in Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 25(3):221-235.

Visser, W. and Maher, M..L. (2011). Guest Editor of Special Issue: The role of gesture in designing, in Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 25(3).

Gu, N., Kim, M.J. and Maher, M.L. (2011). Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design, Automation in Construction, 20:270-278.

Maher, M.L. and Gero, J.S. (2011). Leadership in Design Science, In William Sims Bainbridge (Ed) Leadership in Science and Technology: A Reference Handbook, Sage.

Fisher, D.H. and Maher, M.L. (2011). Towards Grammars for Cradle-to-Cradle Design, AAAI Spring Symposia Series: Artificial Intelligence and Sustainable Design, AAAI Press.

Maher, M..L., Merrick, K. and Graham, B. (2011). Reasoning in the Absence of Goals, AAAI Fall Symposia Series: Advances in Cognitive Systems, AAAI Press.

Fisher, D.H. and Maher, M.L. (2011). Free Play in Contemplative Ambient Intelligence, In Keyson, D.; Maher, M.L.; Streitz, N.; Cheok, A.D.; Augusto, J.C.; Wichert, R.; Englebienne, G.; Aghajan, H.; Kröse, B. (Eds.) Second International Joint Conference, AmI 2011, Amsterdam, The Netherlands, Springer Lecture Notes in Computer Science, Vol. 7040.

Paulini, M., Maher, M.L., and Murty, P. (2011). The Role of Collective Intelligence in Design: A protocol study of online design communication, in C. M. Herr, N. Gu, S. Roudavsky, M. A. Schnabel (eds.), Circuit Bending, Breaking and Mending: Proceedings of the 16th International Conference on Computer-Aided Architectural Design Research in Asia CAADRIA 2011.

2010

Maher, M.L. (2010). Designers and Collaborative Virtual Environments, In Xinagyu Wang and Jerry Tsai (Eds) Collaborative Design in Virtual Environments, Springer.

Maher, M.L., Paulini, M. and Murty, P. (2010). ‘Scaling up: From individual design to collaborative design to collective design’, In John S Gero (Ed) Design Computing and Cognition DCC’10, Springer, pp. 581-600.

Murty, P., Paulini, M. and Maher, M.L. (2010). Collective Intelligence and Design Thinking, DTRS’10: Design Thinking Research Symposium, Sydney, Australia.

Maher, M.L.  (2010). Evaluating Creativity in Humans, Computers, and Collectively Intelligent Systems, DESIRE’10: Creativity and Innovation in Design, Aurhus, Denmark.

Maher, M.L. (2010). Design Creativity Research: From the Individual to the Crowd, in Toshiharu Taura and Yukari Nagai (eds) Design Creativity 2010, Springer-Verlag London, pp 41-50.

Maher, M.L. (2010). What People Talk About In Virtual Worlds, In William Sims Bainbridge (Ed) Online Worlds: Convergence Of The Real And The Virtual, Series: Human-Computer Interaction Series, Springer-Verlag ISBN: 978-1-84882-824-7

Maher, M.L. (2010). From theory to practice - 39 opinions. Mary Lou Maher. In A Williams, MJ Ostwald & HH Askland (eds) Creativity, Design and Education. Theories Positions and Challenges, Sydney: ALTC

2009

Merrick, K. and Maher, M.L. (2009). Motivated Reinforcement Learning: Curious Characters for Multiuser Games, Springer-Verlag:Berlin/Heidelberg. http://link.springer.com/book/10.1007/978-3-540-89187-1/page/1

Merrick, K., Maher, M.L.: (2009) Motivated Learning from Interesting Events: Adaptive, Multitask Learning Agents for Complex Environments, Adaptive Behaviour, SAGE Publications, Peter M. Todd (Ed.), Vol 17(1):7-27.

Gul, L.F. and Maher, M.L.: (2009) Co-Creating External Design Representations: Comparing Face-To-Face Sketching to Designing in Virtual Environments, CoDesign International Journal of CoCreation in Design and the Arts, 2(9):117-138.

Dong, A., Maher, M.L., Kim, M.J., Gu, N., and Wang, X. (2009) Construction Defect Management Using A Telematic Digital Workbench, Automation in Construction, 18(6):814-824.

Maher, M.L., Gu, N., and Kim, M.J. (2009) Virtual Worlds and Tangible Interfaces: Collaborative Technologies That Change The Way Designers Think, Proceedings of CollabTech 2009.

2008

Kim, M. J. and Maher, M.L. (2008). The Impact of Tangible User Interfaces on Spatial Cognition During Collaborative Design, Design Studies, 29(3):222-253. http://dx.doi.org/10.1016/j.destud.2007.12.006

Kim, M. J. and Maher, M.L. (2008). The Impact of Tangible User Interfaces on Designers' Spatial Cognition, Human-Computer Interaction A Journal of Theoretical, Empirical, and Methodological Issues of User Science and of System Design, 23(2):101-137. http://dx.doi.org/10.1080/07370020802016415

Maher, M.L., Merrick, K., Saunders, R. (2008) Achieving Creative Behaviour Using Curious Learning Agents, AAAI Spring Symposium on Creative Intelligent Systems, March 26-28, Stanford University, pp 40-46.

Merrick, K., Maher, M-L., Saunders, R.: (2008) Achieving Adaptable Behaviour in Intelligent Rooms using Curious Supervised Learning Agents, CAADRIA 2008, Beyond Computer Aided Design, Chiang Mai, Thailand, pp 185-192.

Merrick, K., Maher, M.L: (2007) Motivated Reinforcement Learning for Adaptive Characters in Open-Ended Simulation Games, ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, (ACE 2007), Salzburg, Austria, pp 127-134.

2007

Maher, M.L. and Fruchter, R. (Guest Editors) (2007). Support for design teams Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 21(3):201-202.

Maher, M.L., Rosenman, M. and Merrick, K. (2007). Agents For Multidisciplinary Design In Virtual Worlds, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 21(3):267-277.

Gu, N and Maher, ML (2007). Designing Curious Places: Digital and Computing Technologies in the Workplace, in Calder J (ed), Public #3 - Worklife, Melbourne: WoodsBagot Research Press, 101-115.

Maher, M.L. (2007). The Synergies Between Design Computing and Design Cognition, in Computing in Civil Engineering, L. Soibelman and B. Akinci (Eds), American Society of Civil Engineers.

Gu N., Gul L. F., Maher M. L. (2007). Designing and Learning Within the Design: A Case Study of Principles for Designing and Teaching 3D Virtual Worlds, in CAADRIA 2007: Proceedings of the 12th International Conference on Computer-Aided Architectural Design Research in Asia, Nanjing, China, pp. 127-132.

Kim, M.J. and Maher, M.L. (2007). Collaborative Design in a Tabletop System employing Tangible User Interfaces , in W. Shen (Ed.) Proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, IEEE.

Maher, M. L., Merrick, K. and Saunders, R. (2007). From Passive To Proactive Design Elements: Incorporating Curious Agents Into Intelligent Rooms. in Proceedings of CAADFutures 2007.

Smith, G., Gu, N. and and Maher, M.L. (2007). Designing Virtual Worlds For 3d Electronic Institutions: A Distributed And Heterogeneous Multi-Agent System, in Proceedings of CAADFutures 2007.

Gu, N and Maher, ML (2007). New Place Designs with Emerging Technologies, Association of Architecture Schools of > Australasia 2007 Conference "Techniques and Technologies: Transfer and > Transformation", Sydney.

Gul, L, Gu, N and Maher, ML (2007). Designing Virtual Worlds: a Case Study of Design Education in and of 3D Virtual Worlds, ConnectED 2007, Sydney.

2006

Clark, S. and Maher, M.L. (2006). Collaborative Learning in a 3D Virtual Place: Investigating the Role of Place in a Virtual Learning Environment, Advanced Technology for Learning, 3(4): 208-0896.

Lopez de Mantaras, R., McSherry, D., Bridge, D., Leake, D., Smyth, B., Craw, S., Faltings, B., Maher, M.L., Cox, M., Forbus, K., Keane, M., Aamodt, A., and Watson, I. (2006). Retrieval, Reuse, Revision and Retention in Case-Based Reasoning, in The Knowledge Engineering Review, 20(3):215-240.

Maher, M.L. and Kim, M.J. (2006). Studying Designers Using A Tabletop System For 3D Design With A Focus On The Impact On Spatial Cognition, in M. Fjeld and M. Takatsuka (eds) First IEEE International Workshop on Horisontal Interactive Human-Computer Systems, Tabletop 2006, Adelaide, Victoria, Australia, IEEE, pp 105-112.

Maher, ML, Rosenman, M. Merrick, K. and Macindoe, O. (2006). DesignWorld: An Augmented 3D Virtual World for Multidisciplinary, Collaborative Design, in A. Kaga and R. Naka (eds) CAADRIA '06: Proceedings of the 11th Conference on Computer-Aided Architectural Design Research in Asia, Osaka, Japan, pp 133-142.

Maher, ML, and Kim, MJ (2006). The Impact of Tangible User Interfaces on Collaborative Design, Joint International Conference on Computing and Decision Making in Civil and Building Engineering, Montreal, June 14-16, CD publication, no page numbers.

Dong, A., Maher, M. L., & Daruwala, Y. (2006). Construction Defect Reporting Using Mobile and Digital Workbench Technologies. in H. Rivard & H. Melhem & E. Miresco (eds.) Joint International Conference on Computing and Decision Making in Civil and Building Engineering, Montréal, Canada: American Society of Civil Engineers, pp 3597-3606.

Merrick, K. and Maher, M.L. (2006). Motivated Reinforcement Learning for Non-Player Characters in Persistent Computer Game Worlds, in ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006, July 14-16, Hollywood, CA, USA, CD publication, no page numbers.

Maher, M.L., Merrick, K. and Macindoe, O. (2006). Intrinsically Motivated Intelligent Sensed Environments, in I Smith (ed) Intelligent Computing in Engineering and Architecture, 13th EG-ICE Workshop 2006, Springer Lecture Notes in Artificial Intelligence, Berlin, pp 455-475.

Gül, L.F. and Maher, M.L. (2006). Studying Design Collaboration in DesignWorld: An Augmented 3D Virtual World, in E Banissi, M Sarfraz, ML Huang and Q Wu (eds), Proceedings of 3rd International Conference on Computer Graphics, Imagining and Visualization Techniques and Applications (CGIV06), IEEE Computer Society, pp 471-476.

Maher, M.L., Gül, L.F. and Bilda, Z. (2006). Studying Design Behaviour in Collaborative Virtual Environments, In R. N. Pikaar & E. A. P. Koningsveld & P. J. M. Settels (eds), Proceedings of 16th World Congress on Ergonomics ( IEA2006 Congress). Maastricht, Netherlands: Elsevier, Ltd. CD publication, no page numbers. 

2005

Book:

Gero, JS and Maher ML (eds) (2005). Computational and Cognitive Models of Creative Design VI, University of Sydney, 377p

Journal and Conference Papers:

Rosenman M A, Smith G, Ding L, Marchant D and Maher M L (2005). Multidisciplinary Design in Virtual Worlds, In B Martens and A Brown (eds) Computer Aided Architectural Design Futures 2005, Springer, Dordrecht, Netherlands, pp.433-442.

Gu, N. and Maher M L (2005). Dynamic Designs of 3D Virtual Worlds Using Generative Design Agents, In B Martens and A Brown (eds) Computer Aided Architectural Design Futures 2005, Springer, Dordrecht, Netherlands, pp 239-248.

Kasmarik, K., Uther, W. and Maher, M.-L., 2005. Motivated Agents, In Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, pp 1505-1506.

Kim, M.J. and Maher, M.L. (2005). Comparison Of Designers Using A Tangible User Interface And A Graphical User Interface and the Impact On Spatial Cognition, in Proceedings of International Workshop on Human Behaviour in Designing, Melbourne, Victoria, Australia, Key Centre of Design Computing and Cognition, University of Sydney, pp 81-94.

Maher, M.L., Bilda, Z. and Marchant, D. (2005). Comparing Collaborative Design Behavior In Remote Sketching And 3D Virtual Worlds,   in Proceedings of International Workshop on Human Behaviour in Designing, Melbourne, Victoria, Australia, Key Centre of Design Computing and Cognition, University of Sydney, pp 3-26.

Maher, M.L. and Kim, M.J. (2005). Do Tangible User Interfaces Impact Spatial Cognition in Collaborative Design? , in Yuhua Luo (ed) Cooperative Design, Visualization and Engineering, Springer, Germany, pp 30-41.

Clark, S. and Maher, M.L. (2005). Learning and Designing in a Virtual Place: Investigating the Role of Place in a Virtual Design Studio, in Jose Duarte, Goncalo Ducla-Soares, and A. Zita Sampaio (eds) eCAADE 23 Digital Design: The Quest for New Paradigms, Technical University of Lisbon, Lisbon Portugal, pp 303-310.

Yoon, J.S. and Maher, M.L. (2005) A Swarm Algorithm for Wayfinding in Dynamic Virtual Worlds, in Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Monterey, California.

Maher, M.L. and Merrick, L. (2005). Agent Models for Dynamic 3D Virtual Worlds, in T. Kunii, S.H. Soon, and A. Sourin (eds) CYBERWORLDS 2005, California: IEEE, pp 27-34.

Macindoe, O. and Maher, M.L. (2005). Intrinsically Motivated Intelligent Rooms, in Tomoya Enokido, Lu Yan, Bin Xia, Daeyoung Kim, Yuanshun Dai, and Laurence T. Ynag (eds) Embedded and Ubiquitous Computing - EUC 2005 Workshops, Springer, Germany, pp189-197.

Maher, M.L., Merrick, K. and Macindoe, O. (2005). Can Designs Themselves Be Creative?, in John S Gero and Mary Lou Maher (eds) Computational and Cognitive Models of Creative Design VI, University of Sydney, pp 111-126.

Kim, M.J. and Maher, M.L. (2005). Creative Design And Spatial Cognition In A Tangible User Interface Environment, in John S Gero and Mary Lou Maher (eds) Computational and Cognitive Models of Creative Design VI, University of Sydney, pp 233-250.