Red Distortion Demo: Crazy Train Solo
Red Distortion Improvisations (With Varying Parameters)
Red Distortion Pedal
The "Red Distortion" Pedal was a project that built on one of the pedals I designed for my Senior Thesis in The Performing Arts Technology Department at the University of Michigan. It is a unique design and it aims to be a versatile music effect, capable of covering a wide range of interesting timbres. It features soft and hard clipping diode distortion, common emitter amplifiers, a tone control, a drive (gain) control, and a volume control. Refer to the document below for the full documentation of the Red Distortion.
8-Bit Dual-Mode Ripple-Carry Adder
This is my design of an 8-bit adder circuit. All the components were entirely designed down to the transistor level in Cadence Virtuoso. It has two modes of operation, addition and accumulation: In the addition mode, the adder performs the addition of two operands, A[7:0] and B[7:0]. The addition produces an 8-bit output (S[7:0]). In the accumulation mode, one of the operands is the registered previous output S[7:0], which is added with A[7:0].
Beat Maker Music Controller
This was the final project for PAT 451, an Interactive Media Design Class. The Beat Maker aims to provide musicians with an interactive interface that can generate backing tracks tailored to the user's needs. Users have control over volume, tempo, which instruments are on, and what patterns they are playing. This model was meant to be a prototype. Selected for the "Artificial Horizons: Exploring Alternative Robotic Futures" exhibition, to be showcased at Collected Detroit in Detroit, MI and the Ford Robotics Building in Ann Arbor, MI.
RGB Audio Visualizer
The following project shows what frequencies are in a sound through visual feedback. It has a single RGB LED that can vary in color and intensity. Purely red, green, and blue colors would be strictly low, mid, and high frequencies, respectively. However, since most sounds are composed of several component frequencies, the LED provides a color visualization for the input's frequency spectrum.
Space Asteroid Audio Game
The goal of this project was to create an interactive game that could be played in its entirety by visually impaired people. All feedback is through sounds, and there are three controllers: a knob for an X-coordinate, a knob for a Y-coordinate, and a button to shoot.