Personal Values • Team, Business and Social Values • Customer, Subject, User or Fellow Human? • Analysis and Synthesis, Qualitative and Quantitative Thinking • Evolving Nature of Artifacts • Design Thinking • Design Science
Design as a Process • Intuitive Process Models • Formal Process Models • Process Models Values and Pitfalls
The Decision-Making Paradigm • Optimal Design • Mathematical Optimization • Multicriteria Models • Nature of Model Functions • Configuration Design vs. Proportional Design • Systems and Components • Hierarchies and Decomposition
Individuals and Teams • Team Roles • Leadership • Team Decision Making
Organized Chaos • Checklists • Timelines
Design and Designers • The Why Cascade • Understanding the User • Understanding the Design Environment
Observation • Interviews • Focus Groups • Market Data • Case Studies • Surveys • Conjoint Analysis
Attributes • Characteristics • Objectives • Requirements • Measuring Success
Design Intent: User, Customer, Producer? • Market Composition • Variants and Platforms
Eco-design • Product Life Cycle • Qualitative Assessment
Professional Ethics • Codes of Values • Sharing Values
Prior Art • Intellectual Property • Patentability • Patent Search
Creativity and Design • Stimulators and Blocks • Perceptual Blocks • Emotional Blocks • Cultural Blocks • Organizational and Situational Blocks • Expressive Blocks • Brainstorming • Morphological Analysis • Synectics
Primary and Secondary Functions • Function Structure and Decomposition • Multifunctional Components, Efficiency and Reliability
Reverse Analysis • Benchmarking • Finding Gaps
Cognitive Heuristics • Designing with Heuristics
Visual Thinking • Sketching • Hands-on Reality • Digital Prototyping
Mapping Functions to Objects • Concept Demonstration • Path to Realization
Revealed Preferences • Stated Preferences • Individual and Aggregate Preferences
Interactive Design • Crowdsourcing • Big Data • Collaborative Design
Ergonomics and Human Factors • Anthropometry: Human Variability • Young and Old • Interaction Design
Cognition • Human-Computer Interaction • Neuroergonomics
Emotional Processing • Objects as Symbols • Pleasure • Proportionality • Craftsmanship
Design for All • Universal Design Principles • Design Standards
Unintended Use • Maintenance and Service
Design Selection Matrices • Surveys
Product Realization • Forms and Layouts • Manufacturing and Materials • Evaluation
Analysis and Simulation • Virtual Prototypes • Physical Prototypes
Design Requirements • Design Objectives • Design Constraints • Variables, Parameters and Constants
Boundedness Analysis • Gradient-Based Methods
Bill of materials
Custom vs. off-the-self parts • Parts and assembly • Production
Quantitative Assessment • Life Cycle Analysis • Sustainability as an Objective
Cost vs. Benefit • Fixed and Variable Cost • Investment Cost • Cost Modeling • Bill of Materials
Linear Demand • Price Sensitivity and Price Elasticity • Design Sensitivity and Elasticity
Profit as an Objective • Functionality as Constraints • Enterprise Optimization
Conjoint Analysis • Design Part Worths • Heterogeneity
Using Marketing Models for Demand • Market Equilibrium • Government Regulations and Policies
Making Value • For Profit or Not
Time Value of Money • Simple Interest • Compound Interest • Present Worth
Cost Benefit Analysis • Net Present Value Method• Annual Cost Method • Rate of Return Method • Break-Even Point Method• Taxes and Depreciation
Business Opportunity • Product Description • Market Analysis • Capital and Human Resources
Capital Equipment and Supply • Investment Analysis • Profit and Loss Statement
Prior Art • Existing Patents • Technical Analysis and Benchmarking
First Reflection: Design Problem • Second Reflection: Product Concept • Third Reflection: Product Embodiment • Fourth Reflection: Business Plan • Fifth Reflection: Grading
Shedding the Timeline Tyranny • Using Your Process Model • Communication
Appropriate Models • Software • Hardware • Resources
One Design, Many Designers • Multidisciplinary • Product and System Design
Problem Identification • Initial Problem Objectives • Functionality Analysis Models • Alpha Prototype • Optimizing for Functionality • Microeconomic Demand Models • Optimizing for the Enterprise • Beta Prototype • Marketing Demand Models • Revised Enterprise Design Model • Final Prototype • Business Plan