Video Club 2: Rat-a-tat Cat
In this video, a group of three children play the card game Rat-a-tat Cat. One of the children explains the game to the other two. As she explains and the children start to play, they exhibit seeds of algebraic thinking.
Video Club Overview
Video Club Goals:
Teachers will attend to and reason about the children’s seeds of algebraic thinking.
Teachers will conjecture about why children might exhibit particular seeds (i.e., what life experiences could children have that supported the development of that seed?)
Teachers will conjecture about how the seeds children exhibit could be connected to formal algebraic thinking and concepts.
Materials:
Several copies of the Rat-a-tat Cat card game (for teachers to play in groups of 3-4)
Video loaded on Anotemos and shared with all participants
If watching in person, each participant should have a device on which they can view the video and headphones.
Get Ready (20 mins, could be done on a different day than the video club):
Split the teachers into groups, explain the Rat-a-Tat Cat rules and give teachers some time to play Rat-a-Tat Cat. As the teachers play, have them think about how the goal of the game, the game rules, and their strategies to achieve the goal could activate seeds of algebraic thinking.
Once teachers have played the game, have a discussion about the seeds that came up for teachers as they played the game.