MISPLACED CONFIDENCE
Abstract
This project examines the gap between people's perception of what can be recycled versus the true reality of what must happen when sorting food packaging. Many think they sort waste correctly, but campus bins show frequent contamination. To tackle this issue, I am creating an interactive waste-sorting game. In this game, participants will toss labeled items into openings that are labeled trash, recycling, or compost. Inside the structure, all items funnel into the trash compartment. This shows the real limits of recyclability and reveals common misconceptions. The method combines prototyping and iterative design to make sure the artwork reflects real student behavior and communicates clearly through visual and tactile experiences. The project’s framework surrounds research on waste literacy, public behavior, and environmental art. It emphasizes the need for educational tools that focus on direct experience instead of passive information. The goal is to trigger a moment of realization that encourages students to question their assumptions, better understand what is truly recyclable, and adopt more accurate waste-sorting habits. Through this participatory approach, the project aims to raise awareness, influence behavior, and contribute to a broader culture of sustainability on campus.