Teknik Gamifikasi Adaptif Pembelajaran Maya Mengubah Tingkah Laku Pelajar dan Meningkatkan Interaksi, GUP-2023-074, Okt 2023 – September 2024, Ongoing.
Rangsangan Kognitif Kanak-Kanak Lambat Bertutur dan Berbahasa: Reka Bentuk Permainan Serius Terapeutik, DPB-2023-165, Okt 2023 – Mac 2024, Ongoing.
METTAREKA: Interaksi Kolaboratif Pelayaran Abad ke-15, UKM-TR2022-14, Feb 2023 – Jan 2024, Ongoing.
Model Diagnosis Kemurungan Melalui Teknik Gamifikasi, GPLPPKN0044, Nov 2021- Oct 2022, Completed.
Pembangunan Aplikasi Interaksi Multimodal Sentuhan dan Suara untuk Meningkatkan Keberkesanan Pembelajaran Aktif Kanak-Kanak, PRGS/2/2019/ICT04/UKM/02 /1, Dis 2019- Nov 2021, Completed.
Kematangan Mengurus Jejak Digital dalam Media Baharu, DCP-2017-013/5, Feb 2018-July 2020, Completed.
Vamuse-C (Virtual Museum Commerce), INOVASI-2017-005, Aug 2017-Jul 2018, Completed.
Aplikasi Web Lawatan Maya UKM (UKM Virtual Tour), TD-2016-006, Jan 2017-Dis 2017, Completed.
Model Keterlibatan Terapi Tingkah Laku Kognitif Berkomputer untuk Kemurungan Bagi Mengurangkan Kadar Atrisi Pesakit Remaja, FRGS/1/2019/ICT04/UKM/02/1, Sep 2019 – Aug 2021, Completed.
Model Reka Bentuk Permainan Serius Pendidikan Sahsiah bagi Memperkasa Kesejahteraan Mental, GGP-2019-022, Dis 2019 – Nov 2021, Completed.
Profil Kesejahteraan Mental Remaja Melalui Aplikasi Gamifikasi MENSI, TT-2023-004, Mac 2023– Feb 2024, Ongoing.
Pemindahan Pengetahuan Strategi Anotasi kepada Komuniti Penyelidik Sains Sosial, TT-2023-003, Mac 2023– Feb 2024, Ongoing.
Model Reka Bentuk Fitur Antara Muka Perisian Pembelajaran Bagi Kanak-kanak Masalah Pembelajaran, FRGS/1/2020/ICT03/UKM/02/4, Nov 2020 – Feb 2024, Ongoing.
A knowledge transfer programme for underserved women - Engaging video marketing content to empower micro and small enterprises, TT-2023-006, Mac 2023– Feb 2024, Ongoing.
Requirements modelling and validation for designing effective climate change Game (CCG), FRGS/1/2019/ICT01/UKM/01/1, Sep 2019 – Aug 2021, Completed.
Model Penyelesaian Masalah Pengaturcaraan menggunakan konsep Pemikiran Komputasional melalui Teknik Perancah, GUP-2018-155. Nov 2018 – Oct 2020, Completed.
Model Penyelesaian Masalah Pembangunan Pangkalan Pengetahuan dan permainan tidak Ketara Kraf Tembaga, DCP-2017-007/2, Feb 2018 – Jul 2020, Completed.
Indikator Pengukuran Kewibawaan Maklumat Islam dalam Media Sosial, DCP-2017-013/1, Feb 2018 – Jul 2020, Completed.
Pembangunan Aplikasi Permainan Menulis Jawi, INOVASI-2017-018, Jul 2017 – Jun 2018, Completed.
Meramal Sentimen Umum Terhadap UKM menerusi Media Sosial, TD-2016-016, Jan 2017 – Dis 2017, Completed.
Pembangunan Aplikasi Hibrid Dr Lada, TT-2019-004, Completed.
Digital Games for Disaster Awareness, KRA-2018-025, Completed.
Model Hibrid Pengesanan Imej Pendua dalam Perkomputeran Awan Berasaskan Teknik MapReduce dan Geometri Imej, GGP-2017-077, Completed.
Mobile Learning Model Based on Technical Vacation Education and Training, GUP-2016-004, Completed.
Gamification-Based Programming Learning Framework, FRGS/2/2014/ICT05/UKM/02/1, Completed.
Teknik Gerakan Sentuhan Sistem Interaksi Multimodal untuk Kanak-Kanak, FRGS/2/2014/ICT05/UKM/02/2, Completed.
Teknik Panorama Realiti Maya (PRM) Jenis Kubus dalam Persekitaran Muzium Maya, ETP-2013-057, Completed.
Pembangunan Aplikasi Penasihatan Mudah Alih Bagi Tanaman Lada Hitam, ETP-2013-058, Completed.
Peningkatan Persekitaran Penyelidikan Menjamin Kualiti Siswazah UKM, PTS-2013-167-4, Completed.
Pengukuran Pelajar Berasaskan Model Pembelajaran dalam Kursus Statistik, PTS-2011-052, Completed.
Peningkatan Pemahaman Kursus Statistik Melalui Bahan Pembelajaran Interaktif, PTS-2013-126, Completed.
STEM Educational Game Framework using Participatory Design Approach to Facilitate Conceptual Understanding of Programming, GUP-2015-005, 2015-2016, In collaboration with Games Research Lab, Completed.
Model Lakon-Peranan Interaktif (Interactive Role-Play) dalam Permainan Simulasi 3D Sebagai Alat Peningkatan Kesedaran Kesihatan Mental Di Kalangan Masyarakat, GUP-2019-059, Completed.
Speech Detection for Early Diagnosis of Vocal Cords Disease using Fuzzy Approach, GGPM-2017-020, Completed.
Game-Engine Driven 3D Interactive MOOC for Teaching Hands-On Laboratory Skills in STEM, GGP-2017-076. Completed.
Cultural Heritage Game and Simulation as a Tool for Developing Cultural Indentity, DCP-2017-007/1. Completed.
New game-based technique for measuring and visualising the effectiveness of Computer-aided Language and Speech Therapy (CALST), FRGS/1/2014/ICT05/UKM/02/1, Completed.
Medical Image Annotations Model Based On Spatial Semantic Algorithms And Image Processing Technique, FRGS/1/2014/ICT05/UKM/02/2. Completed.
Research Acculturation Collaborative Effort (Race), RACE-2013/2015-039, Completed.
MyCommunity, TT-2014-007, Completed.