MATH PRO 3.0
Ros Fadilah Deraman
Fakulti Sains Komputer dan Matematik
Universiti Teknologi MARA, Cawangan Negeri Sembilan, Kampus Kuala Pilah
rosfadilah7706@uitm.edu.my
On June 12, 2021, Faculty of Computer and Mathematical Sciences (FSKM) Kuala Pilah Campus and Cybermath Club have organised a mathematics workshop called MATHPRO 3.0. The program involves 30 facilitators and 131 students from subjects MAT133, MAT183, MAT122 and STA108. The primary goal of this workshop is to develop and strengthen students' fundamental mathematics skills and create new environment of learning mathematics via interactive games and quizzes. MATHPRO 3.0 was organized using varities platforms such as Google Meet, Webex, Kahoot and Quiz Whizzer.
In the first slot, we start with a game named Murder Mystery. Murder Mystery Games is a critical thinking of mathematics games in order to determine the suspect of the murder mystery. This game consists of 5 check points based on the situation of the murderer. Second slot is Quiz Whizzer which is a game-based learning and use of studentsβ basic mathematics knowledge. They should answer the questions correctly in order to move to the next level till the end.
Students that participated in this program gave overwhelmingly positive feedbacks and expressed an interest in participating in similar programs in the future.