Putting It All Together

Use of Augmented Reality


Description:

Recreation of the ship and have certain images and scenarios pop up during a walk-through

How immersive do you want to be? Limited availability of technology for a small-sized crowd inspires use of AR.


Concepts:

  • Use the lens from your device and run it through an app the museum made that
  • Using the ability to rewind and forward scenes/scenarios
  • Use of virtual buttons to read stuff, or tap on a person to listen,
  • Existing Museum: Exhibits with QR Codes that can display stuff on your mobile device or some type of handheld device.
  • *Audio - Bluetooth Earphones


Experience

  • ~25 people admitted every 30 minutes
  • 2 main sections
    • Walk-through of internals of ship and how individual pieces contributed to disaster
    • External experience of ship capsizing.


References:

  • Quiver
  • Return of the Obra Dinn
  • Black Mirror Episode - Season 1 Episode 3 ("The Entire History of You")
  • World War 2 Museum in New Orleans, LA


Costs:

  • Total: $1,420,000 - $1,650,000
  • $60k needed for the developers
    • Programmers
    • PR
    • Project Managers
    • Designers
    • Testing
  • $1500/week per developer (10) ~ 15,000 for 4 weeks
  • $1,350,000 - $1,575,000 for exhibition space for 1 month
    • ~$450/square foot of space
    • 3,000-3,500 square feet of space
  • $9000 for the museum-owned phones
    • 100 phones
  • $250 for museum-owned headphones
    • $.50 per pair of headphones

Members:

  • Katherine Misyutina
  • Gregory Schamberger
  • Zoheb Mohammed
  • Michael Ybarra