Putting It All Together
Use of Augmented Reality
Description:
Recreation of the ship and have certain images and scenarios pop up during a walk-through
How immersive do you want to be? Limited availability of technology for a small-sized crowd inspires use of AR.
Concepts:
- Use the lens from your device and run it through an app the museum made that
- Using the ability to rewind and forward scenes/scenarios
- Use of virtual buttons to read stuff, or tap on a person to listen,
- Existing Museum: Exhibits with QR Codes that can display stuff on your mobile device or some type of handheld device.
- *Audio - Bluetooth Earphones
Experience
- ~25 people admitted every 30 minutes
- 2 main sections
- Walk-through of internals of ship and how individual pieces contributed to disaster
- External experience of ship capsizing.
References:
- Quiver
- Return of the Obra Dinn
- Black Mirror Episode - Season 1 Episode 3 ("The Entire History of You")
- World War 2 Museum in New Orleans, LA
Costs:
- Total: $1,420,000 - $1,650,000
- $60k needed for the developers
- Programmers
- PR
- Project Managers
- Designers
- Testing
- $1500/week per developer (10) ~ 15,000 for 4 weeks
- $1,350,000 - $1,575,000 for exhibition space for 1 month
- ~$450/square foot of space
- 3,000-3,500 square feet of space
- $9000 for the museum-owned phones
- 100 phones
- $250 for museum-owned headphones
- $.50 per pair of headphones
Members:
- Katherine Misyutina
- Gregory Schamberger
- Zoheb Mohammed
- Michael Ybarra