Homework 1

Demo Week - Review

After finishing the demos in class, it’s clear that each of these mediums of AR/VR come with their own benefits, and I believe it ultimately comes down to finding the right tool for the job you need. The easiest way to isolate and identify the strengths of each would be to separate them in terms of cost and capability. The AR we demoed, given its usage through a phone, I believe makes it by far the most affordable way to experience AR/VR, given the frequency of phones among the general population. With the simple installation of an app, which I imagine would not cost more than $10, you’d have access to apps that could create many interesting visuals, which in my mind would either lead to some form of household utility, or expression as a relatively low cost art form. However, this medium is only present in the form of a phone, which leaves a lot to be desired in terms of immersiveness. This where the headsets shine in comparison. While they usually sell for hundreds of dollars, and require a computer with strong processing power to usually operate from, the headsets are the first to introduce a proper sense of immersion in comparison. I’m well aware of how the headsets focus your fields of vision and hearing exclusively into the headset, not to mention the capabilities of motion tracking. I’ve personally used it and played mostly games on it, such as Beat Saber, which for me was practically a form of exercise given how intensely you can play the game. The ability to track your body also enables apps that provide multiplayer experiences, allowing for interactions of users who are both using VR with one another. As of right now, the headsets stand to provide a very recreational use, most commonly used for interesting game experience and enhanced expression of art. Meanwhile, the largest and most expensive of the bunch, Cave2 allows for insane visual prowess on a scale much unlike anything I’ve seen before. Using over half a dozen incredibly powerful computers, can render incredibly large things and enables the full fledged exploration of whatever it renders, through the use of the movement tracking inside of the cave itself. While the demo in campus was mildly limited, it seems that the immersion could likely be pushed much further if desired. Immediately, the advantages were apparent even with the first demo, rendering the nervous system of a brain as a multicolored 3-dimensional photo you could zoom in and out of. This could be incredibly beneficial in fields that require immense visual clarity/acuity, especially when it’s normally impossible. I don’t believe it’d be possible to pick apart a nervous system, something so small and complex, without the help of something like Cave2 rendering it and letting you just treat it like a large 3-dimensional photo. That, or imagine how many lives could be saved if doctors used cave2 to be able to look much closer at patients when it comes to identifying things, operating on them, etc.