The goal of Performance Without Barriers is to make instruments and music making more accessible. One of their projects for making more accessible instruments was by creating a custom instrument in VR with the help of EXA: The Infinite Instrument.
Specifically, their project focused on one woman with cerebral palsey: Mary Louise McCord. By customizing The Infinite Instrument, they were able to create an instrument in VR allowed Mary Louise to make music despite her lack of fine motor control.
From the Steam store page:
"EXA is an immersive virtual-reality environment for composing your own music, recording loops of your performed notes and motions, designing custom instruments, performing for audiences, building up virtual bands, and more."
EXA allows any user to create an instrument, record what they play on that instrument, create loops, sequence, and a lot more.
By placing instrument creation in VR, users have access to much more expressiveness of movement in their playing. They can place instrument pieces in places that agrees with how they move their body, and how they think each motion should create a sound. They are not limited by the acoustic properties of the instrument, nor are they boxed into the constraints of whoever created the instrument they like the sound of and wish to use. With EXA, they can utilize full range of movement in order to play how they would like to.
The building block of each custom instrument in EXA is the Ringer, a shape that is created and given a specific sound by the user. By placing a number of Ringers in various configurations, players can create any sort of percussion-based instrument they can think of. From the traditional to the abstract, EXA can be tweaked towards the wildest imaginations of any user.
The process to create an instrument is:
Mary Louise McCord has cerebral palsy, which is mainly classified as a group of movement disorders. She, and many other people with movement disorders don't have the dexterity required by virtually all musical instruments. They can learn how to read music, develop a sense of rhythm, and learn to differentiate notes, but they still cannot play the vast majority of common instruments due to their lack of fine motor control.
Musicians Without Barriers created an instrument for Mary Louise that uses larger arm motions as opposed to finer, precise motions. This allowed her to play the instrument designed for her alongside her other musicians.
Additionally, Damian Mills, the designer of the instrument for Mary Louise, made the decision to place the VR headset behind Mary Louise and monitor in front of her. This allowed Mary Louise to watch the conductor and fellow musicians and still play her custom instrument.
The instrument that Damian made was a large stack of midi triggers laid on top of each other. The large scale allowed Mary Louise to play her instrument with better control because she had better accommodation for error in her arm placement.