VR Development
Final Video Demonstration
VR DOCUMENTATION
Documented implementation details and assets for Unity and C#
VR DEMONSTRATIONS
Videos and images depicting project progress and feature examples
VR RELEASES
Applications for Published Releases
VR PROJECT FILES
Packages and Assets for Published Releases
VR DEVELOPMENT LOG
An overview of the VR Application development progress
April 20 - April 26
(1hr) Created Unity testing project to implement core functionality before integrating with actual maps
(3hr) Set up Unity XR Rig using built in XR
(2hr) Implemented input handling with controllers
(2hr) Added locomotion with joystick movement and teleportation with a parabolic curve
April 27 - May 3
(1hr) Refined locomotion and fixed bugs
(2hr) Implemented collision detection and simple physics with movement
(1hr) Still not completely perfect walking up jagged edges but mostly mitigated
(2hr) Implemented grab system and object handling
(2hr) Implemented narration system with intractable and animated audio spheres
May 4 - May 10
(2hr) Implemented Pointer System
(2hr) Implemented Menu System
(1hr) Created Menu objects, tight integration with assets
(2hr) Implemented Level Loading
(1hr) Debugging and Documentation Cleanup
May 11 - May 17
(1hr) Revamped Development Roadmap
(2hr) Researched and Fixed Lightning Problems
(1hr) Created Custom Shaders and Materials
(1hr) Started Framework for Guided System
(1hr) Ensured Compatibility on Other Platforms
May 18 - May 24
(1hr) Created Presentation Assets for Project
(5hr) Debugging Various Problems and Code Cleanup
(2hr) Implemented Guided System
(1hr) Started Framework for Subtitle System
May 25 - May 31
(5hr) Debugging and Quality of Life Improvements
(2hr) Revamped Input Handlers and Code Cleanup
(1hr) Changed Controls and Updated Scheme
(2hr) Finished Subtitle System
(1hr) Creating Assets for Subtitle System
June 1 - June 7
(3hr) Debugging
(1hr) Rewrote Guided System
(1hr) Code Cleanup
(8hr) Recording and Editing Final Video
(7hr) Finishing Documentation for Initial Release