FREE CUTE TILESET BY aamatniekss: https://aamatniekss.itch.io/free-pixelart-tileset-cute-forest
FANTASY KNIGHT BY aamatniekss: https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character
m5x7 FONT BY Daniel Linssen: https://managore.itch.io/m5x7
PIXEL FOOD! BY Henry Software: https://henrysoftware.itch.io/pixel-food
MONSTERS CREATURES FANTASY BY LuizMelo
https://luizmelo.itch.io/monsters-creatures-fantasy
KYRISE'S FREE 16X16 RPG ICON PACK BY Kyrise
AUDIO
LEGENDARY JRPG BATTLE MUSIC PACK BY YouFulca
RPG ESSENTIALS SFX PACK BY Leohpaz
CODING
Dialogue System Tutorial for Unity by Rain Studios
https://www.youtube.com/watch?v=vY0Sk93YUhA
(Really saved me some time for my dialogue system and triggers)
ink - NARRATIVE SCRIPTING LANGUAGE BY inkle
https://www.inklestudios.com/ink/
(Streamlined dialogue writing and tree functions)
BUILDS
NOTES
Simple movement system
Player character animations
World creation via tilemap and scrolling background
Beginning of enemy creation (enemy knight)
NOTES
Beginning of player combat system
Enemy knight movement and attack capabilities
Player and enemy animations / knockback system
Smarter enemy AI, no more falling off cliffs for no reason
Beginnings of health system / player and enemy death
NOTES
Improved player combat / three swing combos available to player
Ranged attack available to player via bow and arrow
Health pickups
Damage and heal values
Enemy knight AI tweaks, animation bug fixes / bug fixes while airborne
NOTES
Aerial Combat added, player able to swing sword mid-air
Inclusion of new flying enemy type, uses a waypoint based system to move around
Dead enemies now fade away instead of staying static
Minor UI / Damage / Healing value changes
NOTES
Creation of complete level map.
Re-evaluation of project's goals and limitations (turn more towards dialogue and 4th wall interaction)
Minor AI Tweaks / Animation fixes for Flying enemy and Knight enemy
Input system overhaul, using built-in Unity input action assets instead of hard-hard coding inputs
Audio Implementation (music, sound effects)
NOTES
Input system fixes (fixed random failures of inputs being loaded)
Camera changes, player no longer acts as center point. Camera moves vertically with the player but locked horizontally. Built for the level's verticality.
Beginning of NPCs (campfire log) for dialogue.
Testing of Dialogue system using Ink.
NOTES
Flower and Journal NPCs, complete with full dialogue systems and tree, made with Ink.
Title Screen
Tutorial text to guide the player
On player death, fades back to title screen
WIP Fade effects going between game and title screen
NOTES
Campfire NPC created, completed dialogue tree
"Ending(s)" created, upon completing dialogue with the campfire, the game resets back to the title screen, ready for the next person to play
Working fade effects to transition between game scenes
Inclusion of Esc key to finish game early in edge cases.
NOTES
Final Version(s) of the game
Multiple minor UI tweaks, and logic fixing
Fixes to edge case scenarios (interactions during fades crashed the game)
Removal of mouse functions as they were unnecessary and messed with button visuals when hovered over with.
Changes to camera and UI elements to best fit the resolution of the laptop UNTITLED GAMING EXPERIENCE will be played on