Making of the Project
Overview
There were many steps into getting the final interactive story come to life. The initial idea, while remains mostly intact, went through drastic changes in character designs and even the platform in which it was created on. Through the process, I was learning to develop and expand my ideas and find ways to make the project more fun to play and more intuitive on a developer standpoint as well. Below are the some of the very first ideas and sketches of what the game was going to look like and the directions I took into making it what it is now.
Initial Character Designs
Initial Software Program
Storyboards
Shifting Software and Solidifying Concepts
Visual Novel Maker
Program software on Steam
Intuitive and allows for a lot of creative freedom
Great for implementing different paths and non-linear games
Twine
Used to map the story paths and choices
Helped with planning dialogue and keeping each path similar in time usage
Mixkit
free sound provider
utilizes .ogg sound files compatible with VNM