Overview of Assignment
Overview of Assignment
Class: COGS 123 - Social Computing
Timeline: April 2022 - June 2022 (~ 2 months)
Team Members: Audrey Zhao, Bomed Pham, Justin Nwanagu, Ron Lai, Yunfei Jiao
Summary
Over the course of 6 weeks, our group of 5 tried to create a novel social experience through creating art with others. We first ideated new areas for social experiences. We then conducted and analyzed user surveys based on that idea. After we created a couple of ideas for how to solve problems that were identified in those surveys, we decided on the one that we thought was most promising, our Art Tree idea. Since then, we have conducted 2 prototyping sessions with 18 users each time to test out the feasibility of our idea.
Background
Initially, our group wanted to tackle how to solve social loneliness as a result of the pandemic. We wanted to find a novel way to connect regularly disconnected users through the digital world. Some of the ideas that we proposed were a digital/augmented reality canvas for people to collaborate on drawings, an icebreaker app that allows restaurant tables to “battle”/play games against each other, and a community punch card for sustainable acts. After getting feedback from both the teaching staff and classmates, we were told that the ideas that we proposed didn’t solve the problem of social loneliness and that the ideas were very disconnected from each other; the ideas didn’t fall under one specific theme.
Based on that feedback, our group decided to pivot and focus on collaboration rather than social loneliness. Our topic and motivation became creative collaboration through art. We were inspired by creative social experiments like r/Place that motivated people of all backgrounds to work together to create mind-blowing art. We created two ideas centered around creative collaboration and narrowed it down to one final idea that became our final prototypes.
Problem Statement
How do we make it easier for artists of all skill levels to produce and be inspired by creative artwork in a low-stakes way?
Topic & Motivation
Many people like to create art in a private space where they can freely embody their sentiments and creativity with full concentration. However, the process of making art can be more fun and productive if many people dynamically work together.
For example, a large motivation for our project is from the recent social experiment of r/Place, which successfully brought communities together to make pixel art. And so, we were inspired to explore creative collaboration.
Creative collaboration is a good opportunity for artists to seek inspiration from each other, as people from different backgrounds interpret things and present ideas in their own styles. Even a crude mixing of diverse artworks can be a new form of creativity. Most importantly, gathering people with the same interests with the same goal can quickly foster a sense of belonging to a community.
Therefore, we want to build a platform that could help people adopt a collaborative form of art production and ensure the collaboration process is exciting and dynamic.
Initial Research
Even though all users were interested in art, only 65% actively participate in creating art.
“I don't have the skill, time, or opportunity to do so.”
“I do create art because it allows me to express ideas of my own to something visible.”
“Not Skills Enough, too much effort to start. Would rather prioritize skills I can use in my career.”
Online Journals and articles:
From online journals and articles, we discovered the term distributed creativity, which describes collaborative efforts to make creative products while promoting intercultural inclusion and diversity.
Online Survey:
We also conducted an online survey to understand how users currently create and view art. It contained 15 questions on their creative habits, viewings, and habits. We received 26 total responses and found that most people viewed art through platforms like Instagram, Twitter, and Pinterest, but only 65% actively participate in creating art. We also found that most people preferred to do solo art projects, but those who preferred collaboration or had no preference wrote that it was more fun when working with others to create art. Lastly, most users (87%) stated that they liked to share their artwork with others. One person stated, “the whole point of making art is for other people to experience it”. Some people responded that sharing their finished artwork was very important.
Interviews:
We have conducted interviews with people who are actively creating art to understand their creative process focusing on collaboration. 7 people participate in it with 7 questions. We found that time cost and conflicts in work style are the main reason to avoid collaboration in creation. 5 out of 7 interviewees have mentioned that, and one person said, "People have their interpretation into art. It is hard to nail it at the same time. It is good to do in solo". At the same time, Although most people in the survey mentioned they liked to share their artwork with others, 3 out of 7 interviewees mentioned they only shared their artwork with their close ones. One person states,"If my friend likes it, I will share it on twitch and Instagram."
Competitors:
Lastly, we looked into competitors that had a similar idea to Art Tree such as Sketch a Day, Inktober, and Gartic Phone. All had drawing a prompt as their main focus with different time limits. We liked the prompt and time limit aspect, but we also wanted to go beyond just drawing for our project. We also wanted to differentiate ourselves by making something low-stakes like Gartic Phone while also incorporating a social media aspect like Sketch a Day and Inktober.
Mission Statement
Based on our research, survey, and interviews, we created the following mission statement:
We aim to maintain people’s independence during the art creation process while also building a community from which to draw inspiration and feedback.
The Initial Idea
Every day, users around the world are given a simple prompt. Users can pick an art category (drawing, music, writing, etc.) to either start their own piece or branch off of an existing piece (that could have been a branch off someone else’s piece, and so on). People collaborate to create community pieces, which can be liked, commented on, and rewarded. Artists can start or edit a piece at any point of the day while the prompt is still active. After 24 hours, a new prompt is released and the previous day’s contributions are archived. This idea aims to foster inspiration, creativity, collaboration, and community.
Prototyping Round 1
We conducted our first prototype remotely through Zoom. We used FigJam to simulate the drawing and branching process. We divided 18 participants into three groups for 3 prompts to test how people react to different prompts. The first group did a broad prompt of “Pokemon”; the second group did a specific prompt of “Raccoon”; the last group did a very broad prompt of “One tool you would bring if you are teleported to the moon."
We spent 5 minutes introducing our idea and demoing our FigJam prototype.
The instructions are listed below:
Each participant will sketch their initial drawing to produce initial ideas to the prompt at the beginning of the prototype for 2 minutes.
Participants will view other people's ideas for 30 seconds and will get an idea of one user's drawing to add onto.
After a 30-second period, there is a 1-minute and 30-second period to add to another's drawing.
Repeat the viewing and iteration stage one more time.
Due to the time constraints, we created a timer to limit the amount of time people spend on each phrase: 4 minutes on initial ideas, 30 seconds on viewing other people's work, and 2 and a half minutes on recreation.
At the end of the prototyping, we spent 10 minutes receiving feedback from participants filling out a survey or discussing with us directly on Zoom.
Full View of All 3 Drawing Sections
Prototyping Round 1 Feedback
We have received 15 survey responses for this prototyping and some directed feedback from the participants as well as responses in the Zoom chat.
Positive Feedback:
Generally, people like the timer because it made the prototype become a mini-game. One of the participants mentioned that “timer and limits made for a fun game-like experience”
Although people don’t like working with others based on our initial research, the survey shows that people like the iterative process of creation. On a scale of 1 to 10 (lowest to highest), the lowest rating was a 7, and 7 out of 14 participants reported a 10 out of 10 scores in the survey.
Improvement/Suggestion:
The prototype shows how people piggyback on other people's ideas, but people do not collaborate or communicate with each other much in this experience.
Wanted a way to chat with others as well as to comment on others' drawings
Wanted us to keep the timer as the main feature because we mentioned getting rid of it in the next prototype
In the survey, most participants reported that they want to have the piggyback feature within other forms of art. Out of the 15 responses, 8 people wanted filmmaking, 6 wanted writing, and 7 wanted music.
Some Feedback from TA Emilia:
Very interesting idea and great work gaining insights from different sources. However, it is unclear how it differs from the competitors that you identify (particularly, Sketch a Day). Think of ways to connect artists that are unique and that particularly promote engagement over a long time. You can look at examples from other fields, for instance, viral games (but try not to discount the connection between art and creative quality). Also, how can you highlight the collaborative aspect of the experience?
So generally, we found that student participants:
enjoyed the timer aspect
wanted another way to express art, through other mediums like writing
wanted a revamp of the liking system and a chat feature
Prototyping Round 2
We continued basing our prototype in FigJam for the second round of prototyping. This time, we extended our last prototype by adding new features that were requested from our survey responses.
We made the timer the main feature of our model and a prospective default feature in our actual app.
We changed our liking system from non-restricted heart stickers to a voting component that is easier to manage and gives a better visualization of like counts.
We also scaled up our participant groups to simulate a real application scenario where large numbers of users mingle.
We incorporated a chat function that supports both commenting and casual chats for communicating ideas. We imposed a very tight timeframe for commenting during our prototype, but we intend to not put any time constraints in the real app to let users fully utilize opportunities to exchange ideas and collaborate.
Most importantly, we introduced a new form of art — writing — to our model. The writing tree works in the same way as the art tree, where users are given a prompt and create a story that others can piggyback off of in later iterations. They are free to modify or insert bits in any part of the previous storylines.
Full View of Both the Drawing and Writing Sections
Prototyping Round 2 Feedback
Free Discussion Session:
“The writing mode was daunting at the beginning, but once I started to do it, it was surprisingly fun.”
“ Due to the short time range, I just put down whatever pops into my mind and that’s actually good because it’s counter-perfectionism.”
“Yeah, you just don't get caught up in details.”
Online survey:
11 total responses
100% responded that the prototype was intuitive
Most students that were placed in the writing group at first were not keen on the idea, but after trying it out, they enjoyed it, especially since there was a timer
All students in the drawing group responded that they liked the drawing process alongside the new liking system and chat feature
Only 1 student said that they preferred being able to react with emotes beyond alike
Prompt:
⅔ responded preferring a specific prompt and ⅓ responded preferring an open-ended prompt
Some users weren't aware of the prompt because it wasn't made clear
Timer aspect:
90% responded that 2 minutes was just the right amount of time to create
Most students don’t like the idea of an unlimited timer since people would take too long and be less inclined to collaborate or motivated to finish the art piece
Time crunch creates pressure to get something out and fewer thoughts of perfectionism
Fun and enjoyable to have a time crunch
Overall Takeaways:
Have a clearer display of prompt
Individual chat feature for each art piece
Liked timer aspect
Liked getting inspiration from other artworks
Responses showed that people loved the interaction part of the prototype through collaboration
Majority of responses like the chat feature and liking system
However, most participants didn’t use the chat feature/wasn’t active in using it; some wanted more time in order to use the chat feature
Additional ways to collaborate
Being able to work on an art piece together or forming teams to create art together
UI Interfaces
We created a few mockup screens to simulate what it might actually be like if the idea were to have a desktop app. With more time, we would also develop a mobile version. Below are a few screens of what the drawing tab of the app might include and how they operate.
The home page allows users to view the current prompt, navigate between the different fields of art, or view their past artworks.
When users enter the Drawing section, they can pick a few options, such as viewing the daily global gallery, branching off a random drawing, create original drawings, and more.
Users can view artworks from users all around the world. They can like, comment on, and/or branch off of any of these art pieces.
This is the screen you are presented with when you receive a random drawing from another user. You will pick up where that person left off. (A similar screen would be shown for those manually picking a piece of art to branch off of.)
With the tools made available on the application, you would be able to add onto the random drawing you received within a time limit. After submitting, other users will then be able to view your work and like, comment on, or branch off of your piece.
After you finish, you are able to view all your past works and see the likes, comments, and renditions of your piece.
Link to Hi-fi Prototype
Reflection
Throughout our ideation phase, we found that it was difficult to create ideas around our first topic of motivation. Through feedback and discussion, we decided to pivot from social loneliness to social collaboration in order for a more successful second round of ideation. Once we had that motivation and brainstormed initial ideas, we found that there were major competitors; we had to find a way to differentiate our idea from our competitors by utilizing feedback from our surveys and interviews. Overall, user feedback played a tremendous part in guiding the creation and refinement of our prototypes for making a novel social experience.
In our prototyping, we found that people had fun in the iterative and collaborative creation process when they develop other people's ideas; this way, people could also learn how to develop their own initial ideas in a fun way. We found that slightly altering our prototype by adding a timer was successful after the first run-through and getting feedback from that. The timer limited the feeling of perfectionism by making participants show their imperfect work to others; the time crunch created a pressure that restrained perfectionism. Through this feature, participants were also more willing to show their initial ideas to others to receive critique.
Next Steps
In the limited time we were given, we could not pursue and test all of the features we came up with. Below is a list of potential next we could have taken if given more time:
Look into incorporating additional art forms (music, video editing, etc.)
Design a layout of the actual app and perform user tests
Consider more direct collaboration modes to help artists work together
Being able to form teams/groups to work on a piece
Allow users to use different forms of art to piggyback the ideas
For example, if someone drew an art piece, someone would be able to branch off but write a story around it
Allow different time options (2min, 5min, 10min, 1hr, unlimited, etc.)
Consider adding a forum for people to interact and find others with similar interests
Final Thoughts & Acknowledgements
Thank you to the professor, the TAs, and our peers for giving us valuable lessons and feedback to be able to make this project possible!
Our team met regularly and helped each other at all stages of the project, which includes creating the presentations, prototypes, and this portfolio! However, there are some individual contributions we would like to note below:
Audrey - FigJam prototype demonstrator and facilitator to participants, helped create hi-fi prototype
Bomed - FigJam prototype introduction second round; compiling and condensing feedback from surveys; proofreading and editing throughout
Justin - In charge of Zoom chat during the second round of prototyping, helped create mood board, style guide, and screens for the hi-fi prototype. Also helped arrange the portfolio page. Helped facilitate timer transitions in the first round of testing.
Ron - In charge of the mood board, and style guide. Anaylisising the interview results in the initial research. Also helped create hi-fi prototype.
Yunfei - In charge of the timer during both rounds of prototyping, helped create Hi-fi prototypes. Wrote insights from survey evaluation.
This project was very fun to work on and a great chance to explore social computing and interactions. We found this idea to be pretty novel, and so perhaps, our team may band back together one day and pursue this idea further! Anyways, thank you for taking the time to read our portfolio piece!