Main features of Grand Heresy
Dev Screenshots
Finding the player, targeting them, and following them relentlessly.
Melee Mobs patrol the area and return to their routes if the player has "shaken them off"
Ranged AI attack the player via a ground AoE ability. While in combat enemies will spawn in waves and chase players.
Allows for monsters to agro onto the player when they are seen.
Spawns enemies into combat and sets up their AI
When in range. Attack with rage!
Very simple movement with basic animations.
Characters use a locomotion blend tree that flows seamlessly.
Compatibility for both keyboard and gamepad. Very important so more people can play!!
Snippet of code written to allow the player to aim.
Robust controls using the new Unity Input System.
Precise and responsive movement system for player using custom state machine.