A view of our development process
A view of our development process
First title screen. Ended up inspiring much of the game's overall aesthetic.
Shopkeeper
Original zone 1 and 2 concepts
Concept for the reward toilets
Main Character Progression
Augmentation Sprites/Progress Showcase
Decoration Item Showcase
Highlights from our Concept Art Process (Done by Lia Cui)
Post-It Preproduction Brainstorming
Boss sprite showcase
Inventory System
Inventory System
This is an early version of the inventory. It was missing the sound effects, the final visual layout, and item dropping at this point, but all the basics are there and covered.
Marc Anthony's HUD Visual Development Process