A view of our development process

First title screen. Ended up inspiring much of the game's overall aesthetic.

Shopkeeper

Original zone 1 and 2 concepts
Concept for the reward toilets

Main Character Progression

Augmentation Sprites/Progress Showcase

Decoration Item Showcase

Highlights from our Concept Art Process (Done by Lia Cui)

Post-It Preproduction Brainstorming

Boss sprite showcase

Inventory System

This is an early version of the inventory. It was missing the sound effects, the final visual layout, and item dropping at this point, but all the basics are there and covered.

Depth’s HUD Iteration

Marc Anthony's HUD Visual Development Process