Finishing out the quarter, Autoclave had nearly everything in place. With a few setpieces to go, this iteration was wrapped up.
We launched this very site, as we began closing up on world design. There are still many more assets to add to support the world of our game, but we grow close to our ultimate playable build.
A demo reel put together for UCSC's 170 series' April check-in. Here we can see our old level design, looks, and UI interfaces.
Stranded in the Mojave, armed with nothing but a sack of marbles, every issue of Berserk, and a functioning computer, Adrian developed Maniac Marbles. This was a tech demo to test Unity skills.