Participants are in control of the astronaut, Lerner, and are given a sequence of flowers that appear one after another with a distraction task in-between each presentation. When prompted, the participant must recall the flowers in the order they were presented previously.
Participants are shown a series of flowers that appear one after another with a distraction task in-between each presentation. When prompted, the participant must recall the flowers in the order they were presented previously.
Participants must tap on the visual targets as quickly as they can.
Participants must tap on circles of aligned Gabors embedded in a background of randomly oriented Gabors.
Participants are in control of a Wisp and must avoid obstacles called Zappers. The participant will listen to a series of tones and must remember the tone they heard one obstacle back. If the tone matches, they must move the wisp up. Otherwise, they will move the wisp down.
Participants are in control of the astronaut, Lerner, and must avoid obstacles while collecting gems that match the ones n-trials back.Â
Participants must correctly sort the target object based on either shape or color.
A variation of PolyRules; Participants must correctly sort the target object based on either shape or color if the stimuli is a healthy food item. If the food item is not healthy, the participant must do nothing.Â
Participants are in control of the astronaut, Lerner, and are presented with a sequence of flowers that appear one after another. When prompted, the participant must recall the flowers in the order they were presented previously.
Participants are presented with a sequence of flowers that appear one after another. When prompted, the participant must recall the flowers in the order they were presented previously.
Participants are in control of a Wisp and must avoid obstacles called Zappers. The participant must move the Wisp left or right depending on if the target sound is left or right of the center.
Participants are in control of a Wisp and must avoid obstacles called Zappers. The participant must move the Wisp up or down depending on whether the musical pitch sweeps up or down.
Participants are shown a series of colored circles one at a time and must correctly tap on the circles that match the ones n-trials back.
Participants are in control of a Wisp and must avoid obstacles called Zappers. The participant will hear a reference sound and a follow-up sound, and must determine whether the musical pitch of each sound in the chain is higher or lower. If it is higher, the participant must swipe up. If it is lower, the participant must swipe down.