Tony Veale is an associate professor in the School of Computer Science at University College Dublin (UCD), where he is a researcher and teacher with broad international experience in the theory, practice and effective communication of Computational Creativity (CC). For three decades he has worked on CC-related topics in industry and academia, and in a range of international settings and institutions. He began his career at the Hitachi laboratory in Dublin, where he led their efforts on metaphor interpretation and sign-language translation. He later contributed to the CYC project in Austin, Texas, and served as chief scientist at COREIntellect in Dallas. He designed the syllabus for UCD's joint international degree in software engineering at Fudan University, Shanghai, where he was a visiting professor from UCD for 12 years. He has also been a visiting professor at KAIST, the Korean Advanced Institute of Science & Technology (2011-2013), where he contributed to its World Class University programme, and at Finland’s University of Helsinki, where he taught CC at a graduate level. He led the European commission’s PROSECCO coordination action to Promote the Scientific Exploration of Computational Creativity, which worked to develop CC into a mature discipline, and recently served as the chair of the association for computational creativity (ACC). He has published numerous articles on machine creativity, edited several collected volumes and special issues, and is the author or co-author of multiple books in the area, from 2012’s Exploding the Creativity Myth (Bloomsbury) to 2016's Metaphor: A computational perspective (with Ekaterina Shutova and Beata Beigman Klebanov) and 2018’s Twitterbots: Making Machines That Make Meaning (MIT Press, with Mike Cook). His most recent book, Your Wit Is My Command: Building AIs With A Sense of Humor, was published by MIT Press in 2021.
Postcards from the Generative Edge: Investing in Visual Narrative Generation with The Marvel Method
To go on a journey is to experience a story first-hand, one that we can later tell others. Conversely, to invent a new story we must first imagine a journey for our characters to go on. With the narrator as a guide, the audience becomes a vicarious traveller along the same path. Since stories move characters through space and time in more-or-less goal-directed ways, it is natural to think of stories as journeys along a path, whether physical or emotional. We see this in the language we use to talk about narratives: we speak of stories filled with twists and turns, or of stories that lose their way or that get derailed or stuck in the weeds, or of page-turners that race at breakneck speed toward a thrilling conclusion. Time scales and geography can vary greatly across stories with the same underlying path structure. Homer’s Odysseus spent 10 years on his return from the Trojan war; James Joyce’s counterpart, Leopold Bloom, spent just a single day on his mock-heroic journey across Dublin, but his Ulysses mirrors all of the key story events of the original Odyssey.
A story-generating machine can send characters on a journey by first setting them on intersecting or overlapping paths toward their respective goals. It defines these paths with a starting point, an end point, and a shape, and gives characters the means and the motives to travel along them. Different media will treat the shape of a story more or less metaphorically. In comics, however, a character’s path is rendered quite literally, as a visual sequence of postcard-like panels that punctuate different stages of their journey. Comics vary widely in their sophistication and narrative complexity, but no young reader ever needs to be taught how to consume one. Although intuitively simple, the visual grammar of comics is also subtle enough to modulate the shifting pace and focus of a narrative, by allowing for variation in the size, shape and contents of each panel.
Comic, like films, both show and tell their stories, so when it comes to generating them, these responsibilities can be shared by creators with complementary skillsets. The “Marvel method”, a collaborative approach to comics creation pioneered in the early days of Marvel Comics by Stan Lee, Jack Kirby and Steve Ditko, flipped the script on how visual narratives are typically created. Conventionally, comic stories are written first and illustrated later, but using the Marvel method, stories are illustrated before they are written. After an initial plot discussion, the artist first maps out the narrative visually, to produce a path-like sequence of panels that the writer can later interpret and augment textually. When using the Marvel method to tell a tale, the postcards are sent before they are written, and they arrive all at once. The accompanying text is only written once the journey has already concluded.
The Marvel method was once a productive model for comics collaboration, but it is rarely used today. Too much of the creative burden rested on the artist’s shoulders, while too much of the credit went to the writer. Nonetheless, it remains a useful division of labour for automated comics generation, for here too we have machine collaborators with very different skillsets that must work together to show and tell their story. In this talk I will explore how Large Language Models can work side by side with visual story grammars, to tell stories that marry words with images and old with new AI paradigms.
Julio Gonzalo is professor in Computer Science at UNED (Madrid, Spain) and director of the nlp.uned.es research group in Natural Language Processing and Information Retrieval. His current research interests focus on evaluation methodologies for Artificial Intelligence systems—work for which he received a Google Faculty Research Award—, on the automatic detection and characterization of toxic content, including propaganda techniques in the dissemination of geopolitical strategic narratives and sexism on social media, and on the study of creative processes in relation to the capabilities of Large Language Models.
Shakespeare did not write croquettes: Experiments and ruminations on the literary creativity of Large Language Models.
Research in Artificial Intelligence has entered a phase of acceleration that we are all witnessing with astonishment—including the very researchers who work in the field. In the areas of computer vision and language, one of the most surprising aspects is how easily artificial brains tackle tasks in which creativity is an essential ingredient. In the field of creative writing, Large Language Models (LLMs) have matched and even surpassed human creative ability in certain experimental conditions. But are they truly creative when writing, or do they merely repeat the clichés on which they have been trained? Do they have a style of their own? Can they really be compared with the best human writers?
In the talk, we will discuss LLMs' creative potential and intrinsic limitations, especially in the field of creative writing. We will place particular emphasis on a series of experiments carried out at UNED, including a duel between GPT-4 and one of today’s best novelists writing in Spanish, Patricio Pron. This experiment is inspired by other contests between Artificial Intelligence and human champions, such as Deep Blue versus Kasparov and AlphaGo versus Lee Sedol.