Player can interact with a task as long as they are close to the object
5-10 seconds to complete a task
The tasks will go off at set time intervals within the level
Each task will have a "mini timer" indicating for how long they can be fixed before it's too late
Small progress bar will appear when holding E
Once the task progression bar is full (by filling up to 100%), the task will enter a cooldown (TBA 10 seconds?)
When a task reappears after being completed, the progression bar will slowly start to decrease from a certain percentage that it will start at. (starting percentages TBA)
The different tasks will start decreasing from various percentages.
Player not close enough to interact
Player close enough to interact
When a player is within range of other characters, they will start to be "spotted" causing the fear bar to increase
Player will not be detected through walls by other characters
Ghost not detected due to wall
Ghost detected
Smooth tracking camera will be a zoomed-in perspective across the house