About Me

My name is

Nazely Hartoonian

I am a video game producer, writer, researcher, and community educator. I love making games about brave women and adorable animals who like to go on exciting adventures! I adore playing, making, and thinking about horror games. Some of my favorite games include Silent Hill 2, Resident Evil 7 and The Last of Us.

I'm a 2nd year graduate student studying Informatics at UC Irvine. I received my B.A. in Economics at UC Irvine in June 2019. Prior to graduating, I was the Director of Productions for UCI's Video Game Development Club, an organization dedicated to helping undergraduate students interested in game design, thrive! I've developed over nine games with the club and have gained many friends throughout the process. Some of my favorite games I've produced include Xylo, a 2D sci-fi horror game following Stella, a timid space navigator as she tries to find out why her spaceship crashed on a remote planet, and A Corgi at Night, a 2D side-scrolling platformer about a lost corgi trying to find his way back home to his owners. I also hosted workshops to help ambitious underclassmen with team communication, time management, scheduling and scoping.

I am working with Film & Media Studies and Informatics Professors Bonnie Ruberg and Theresa Tanenbaum to investigate facets of design in horror games such as sound, representation, and narrative elements. I am currently focusing on the gendered design outside of character representation in horror games and intend to write an piece on ways in which games can subvert stereotypical design choices.

In addition, I was a UTeacher for the 2018-2019 academic year. Through UCI's UTeach program, I had the opportunity to teach a 10-week seminar in Spring 2019 about the history and design of horror games. Find my slides here!

I want to become a creative director for a game studio, leading small teams of determined storytellers on the creation of impactful video games that challenge stereotypes and evoke powerful reactions from players and designers alike. Ultimately, I want to create meaningful and emotional interactive experiences about unique protagonists because I want players to perceive their environments through an innovative, atypical lens.

P.S. I'm a dog lover! I have a 1 year old Shihpoo named Raiden (after the Metal Gear Solid character) and he's a bundle of joy! If I'm not talking about video games or the macabre, then it's a safe bet to assume I'm swooning over my doggy.