I am your Type 1 Diabetes Advocate: I Stand for Glucose Key Indicator
Team Members (From left to right): Andrew Rich, Noah Hensley, Brandon Nguyen, Vienna Dinh, Mikaela Reyes, Devin Xia
Sponsor (Center): Staci DePatie
Children diagnosed with Type 1 Diabetes face a steep learning curve in understanding how to manage their condition. Balancing insulin, food, and blood sugar levels can be overwhelming. At the same time, parents and teachers often feel unprepared to support them. GLUKI was created to bridge this gap by turning essential diabetes education into an engaging and supportive experience for everyone involved.
Our team integrated agile/iterative methodologies
Utilized different exercises to generate new ideas to design the game and its mechanics, e.g. Crazy 8s
The game is catered towards a younger audience
Emphasis on positive reinforcement using coins
Less text
Interactive design with a straightforward game mechanic
Our group, luckily, had a sponsor that was very involved and readily available to provide any guidance. In fact, our sponsor, Staci, was diagnosed as a Type 1 Diabetic herself, which assisted with the design and ethics throughout the project process. Meetings with Staci were fairly easy from the get-go, as we established communication through a Discord server. In addition, we had weekly meetings on Zoom with our Sponsor where we were able to showcase any design and development iterations and receive instant feedback.
Persona 1: child
Persona 2: child
Persona 2: Parents
Persona 2: teacher
We created 4 personas to guide our design process, each representing different backgrounds, experiences, and challenges in managing Type 1 Diabetes. This was important because our project is geared towards teaching people how to manage the condition effectively, so understanding the day-to-day realities of those living with it helped us create more empathetic, relevant, and impactful solutions.
This empathy map captures the thoughts, feelings, and experiences of children living with Type 1 Diabetes to help us better understand their daily challenges and emotional landscape. By exploring what they see, hear, say, do, think, and feel, we gained deeper insight into their frustrations—such as the burden of constant monitoring and social stigma—as well as their motivations, like staying healthy to participate in normal childhood activities.
This empathy map explores the emotions, thoughts, and behaviors of parents caring for children with Type 1 Diabetes. By analyzing what they see, hear, say, do, think, and feel, we uncovered the emotional and logistical complexities they face—such as the constant anxiety around blood sugar levels, managing treatment routines, and concerns about their child’s future independence. At the same time, we recognized their deep motivation to protect, educate, and empower their children. These insights allowed us to design more supportive and informative tools.
Website Design Process
As a group, we were tasked with redesigning the website for the app GLUKI to make it more visually appealing, easier to navigate, and more informative. Our goal was to better showcase the app’s features and mission, helping users quickly understand how GLUKI supports the management of Type 1 Diabetes.
Initial Version of the Home/Landing Page
Final Version of the Home/Landing Page
Sugar Coaster Design Process
To ideate different game mechanisms that would best engage our target audience, we used the Crazy 8's method. Through this rapid sketching activity, we discovered that a punching mechanism—activated through a simple tap—would make gameplay more accessible and enjoyable, especially for children who are still developing reading skills. This gesture-based interaction allowed for intuitive play while reinforcing learning objectives. We also leaned toward a design that emphasized positive reinforcement, so that children feel encouraged and motivated rather than punished, creating a safe, supportive environment for learning how to manage Type 1 Diabetes.
Sugar Coaster Design Iterations
Our user testing for the Sugar Coaster game consisted of in-class testing and some internal testing using user flows.
App
Game instructions unclear; keep short and simple
A good level in the blood sugar meter is needed visually
A dashed line at the top indicates the blood sugar meter
Steep drops
Make tutorials slower towards the start so users can process information
Speed is too fast; it’s hard for users to learn the mechanics and make decisions about which items on the track should be consumed
Pause button + exit button during the game
Settings: sound (possibly),
Website
Possibly a lot of text paragraphs on the home page (2nd page)
Reduce and balance the amount of text/info
Tools
Clip Studio Paint
Figma
Jira
React
Unity
Landing Page for the app to teach more about GLUKI's mission and get updates to the application in the future.
Mobile Game to educate children on how to maintain a healthy blood sugar level.