In this session, you will take your pseudocode and use it for the blueprint to build out your story project in Scratch.
· You and your group can use conditionals and variables to make a story program personalized and interactive
· You will build out a story as a Scratch project with multiple scenes
· You will use conditionals to navigate through story project
· You will use variables to personalize the story to the user
· Look back at your pseudocode for your story project to refresh your memory.
· http://scratch.mit.edu/projects/41197804
1. Build out your story in a new Scratch project, adding all of the sprites and backdrops you want to use to tell your short story, riddle or joke
2. Create an opening scene that asks the user for two variables, and store those variables to be used later
3. Create a button that generates a random number between 1 and 5
4. Create a conditional statement that takes the user to either of the two possible outcomes
5. Display the variables in a message to the user when the reach the final scene
6. Create the final scene and goodbye message
7. Answer the Wrap-up Questions
· First, create and time the scenes, then add the variables and conditionals to make the project personalized and interactive
· Add more scenes and outcomes
· Add detail to the layout and art in each scene
· Add more variables to the project to make it more personal to the user
· Would you like this story if you were the user? Why or why not?
· Would you try again if you didn’t receive the best outcome the first time? Why or why not?
· You built a story project with multiple scenes that progress through the narrative
· You asked for and later display information help in variables
· You generated a random number and progress the story narrative based on conditionals