In this session, you will share your game with your friends and get their feedback on your game design and build.
· Students can listen to constructive feedback and use it to improve their game design
· Students can offer others constructive criticism about their game design
· Students will share their projects with their friends and incorporate constructive feedback to improve their projects
· What are some of the feedback you think you will receive from your friends about your game project?
· Feedback – return of output; response
· Constructive – useful; structural
1. Place your game in presentation mode and take turns playing your friends’ games
2. Have your friends write down on a piece of paper three things about your game:
a. The “+” – what they liked
b. The “Δ” – what they would change
c. Any notes they want to add
3. Collect all the feedback to be used to improve your game next session
4. Consider all feedback as if it was the best advice ever, and then analyze if that is true – but, start with a positive view of the feedback to be sure you don’t miss any good advice
· Start with your closest friend, but it is important to get a lot of feedback to get the best results – and to make the most important changes to your game design
· If you don’t feel you are getting constructive feedback that you can use in your game design, then keep asking others to take a look at you game until you are satisfied you have what you need to make improvements
· Try to use this method to critique your own game
· Make notes of some of the feedback you gave your friends. Does it apply to your game, too?
· What are three bits of feedback that you are going to incorporate into your game design?
· Students accepted constructive feedback from their friends to analyze diverse perspectives on their creations
· Students identified three bits of feedback to incorporate into their game design