In this session, you will apply your game design to the Scratch project user interface and build out your game.
· Students can apply their game designs and knowledge of Scratch to build their own game
· Students can demonstrate a working knowledge of programming concepts
· Students will apply their designs and working knowledge of programming concepts to build out their game in Scratch
· Do you think your game design will change as you build in in Scratch? Why or why not?
· http://scratch.mit.edu/projects/41248422
1. Create your new game in Scratch
2. Be sure to use the Game Challenge Rubric to make sure you earn all the possible points for this project
3. Answer the Wrap-up Questions in your design journal
· Refer to your pseudocode and build on step at a time
· Try starting from the central objective of your game design to get the programming to work, then add your media and other detail elements
· Proud of your game? Share it to the Game Studio http://scratch.mit.edu/studios/487504
· Add more extensions to your game
· Help a friend!
· The backpack can be an extremely useful tool while programming in Scratch. It can store everything from lines of code, to music files, to sprites, and more. Try using it to incorporate extensions into your game projects.
· How did your game design change as you were building it out? Is your game one that you would like to play yourself? How could you make it better if you had more time?
· Students used sensing, operations, data, and control to demonstrate scripting
· Students used events to advance gameplay
· Students added detailed and informative instructions to their users