Attendance: W18/2026
Evidence: W18/2026
Showcase week
Attendance: W17/2026
Evidence: W17/2026
Monday:
The image above shows a part of the code we worked on. This part of the code is for thethe turning sensitivity of the car. It codes for the steering to be not as sensitive and more smooth.
Tuesday:
The image above shows a part of the code we worked on. This part of the code is for braking and stopping. It codes for the braking to be a smooth deceleration and not stop immediatley.
Wednesday:
The image above shows a part of the code we worked on. This part of the code is for the camera angle. It codes for the camera to follow the car so that it adds to the feeling of actually driving the car.Â
Thursday:
The image above shows a part of the code we worked on. This part of the code is for the movement of the cars in the traffic around. It codes for their acceleration and deceleration, making it feel like real traffic.
Friday:
The image above shows a part of the visuals we worked on. This part of the code is for the improved road and added buildings to the cars surrounding. It adds depth to our simulation and makes it feel like the driver is driving in real life situations.
The images show the code and visuals that we have been working on this week. We are improving the code and visuals for the car physics, the look of the car, and how it interacts with other objects. We added cars and buildings around the map so that the simulation feels like driving in real life. This would fall under the Construct and Test part of the PLTW Design process because we are writing, adjusting, and testing the code and visuals to make the car move accurately and make everything look realistic. Throughout this week, we plan to have Samuel and Abrar finish coding the physics and other necessities for the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the simulation ready this week so that it is done in time for the showcase.
Attendance: W16/2026
Evidence: W16/2026
Monday:
The image above shows a part of the code we worked on. This part of the code is for the steering wheel. It codes for the steering to be not as sensitive as that is one of our biggest issues.
Tuesday:
The image above shows a part of the code we worked on. This part of the code is for the impact of the car hitting objects. It will now stop when it hits another car or obstacle.
Wednesday:
The image above shows a part of the code we worked on. This part of the code is for the brakes of the car. It codes the left pedal being able to stop the vehicle realistically when pressed.
Thursday:
The image above shows a part of the code we worked on. This part of the code is for the acceleration of the car from the pedals. It codes for the right pedal to make the car accelerate when pressed.
Friday:
The image above shows a part of the visuals we worked on. This part shows how the car and road will look like during the simulation. It has a realistic look so that the simulation can be as accurate as possible.
The images show the code and visuals that we have been working on this week. We are adjusting the code and visuals for the car physics, the look of the car, and how it interacts with other objects. This would fall under the Construct and Test part of the PLTW Design process because we are writing, adjusting, and testing the code and visuals to make the car look realistic. In the next week, we plan to have Samuel and Abrar finish coding the physics and other necessities for the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the simulation ready in the next week so that it is done in time for the showcase.
Attendance: W15/2026
Evidence: W15/2026
Monday:
The image above shows a part of the code we worked on. This part of the code is for the map of the simulation and how the terrain will look like. It codes for the balance and axis the map needs to build on, so that when the map is built, it will be accurate and easy to add into the simulation.
Tuesday:
The image above shows the code we worked on today. This part of the code is a continuation of the code from yesterday, which builds the map of the simulation. Today we coded in the physics of the map. This means that when the car hits an object like a steep mountain, it will stop.
Wednesday:
The picture above also shows another part of the code we worked on. This part of the code is a continuation of the map that we worked on. It contains the coding for the mountains and hills we want to have in the map.
Thursday:
The picture from above shows the visual part of the code that is coming together. This shows the general area and terrain we have been coding. Today, we worked on refining the way the terrain will look by taking a small portion and detailing it by adjusting the mountains and hills. This will add depth to our project and not make the simulation just driving in a straight line.
Friday:
The picture above also shows a bigger part of the map we worked on. Today we worked on expanding the map a little bit while adding details from the base of the map we had yesterday from our code. This gives a bigger area to drive, making the simulation more interesting for the driver.
The images show the code and visuals that we have been working on this week. We are adjusting the code and visuals for the mountain and hill display along with the physics of the car and how it interacts with these objects. We are also coding to expand the map so that the driver has as much room as they want to explore and learn how to drive well. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code to make the map base and physics and if it is realistic or not. We are also adjusting visuals to make the map of the simulation look like how we want it to look like. In the next 2 weeks, we plan to have Samuel and Abrar finish coding the physics and other necessities for the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the simulation ready in the next 2 weeks so that it is done in time for the showcase.
Attendance: W14/2026
Evidence: W14/2026
No School-Spring Break
Attendance: W13/2026:
Evidence: W13/2026:
Monday:
In the image above, it shows another portion of the code we worked on. This codes for the different axis for the car to move. This wil help the car become balanced and have realistic movement across the map.
Tuesday:
The image above is more of the code for moving along an axis. This codes for the cars movement across the X and Z axis, which means it can go straight but also turn.Â
Wednesday:
This code is a more detailed and refined part of the car movement. This code is for the car to move along the X and Z axis more smoothly, making turns feel realistic.
Thursday:
The image shown above shows another part of the code for movement. This part codes for movement along the Y axis. This will make it so the car can drive up elevated surfaces such as a small him or bump on the road. This helps the simulation become more realistic.
Friday:
The image above shows another part of the code for movement. It codes for the refinment of the Y axis movement. This part makes sure that the car stays on the road or a surface instead of floating after going too high on a hill. This fixes an unrealistic part of the simulation.
The images show the code that we have been working on this week. We are adjusting the code for the physics of the car and how it moves along different axis. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code for the movement of the car and testing if it is realistic or not. In the next 3 weeks, we plan to have Samuel and Abrar finish coding for the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the simulation ready in the next 3 weeks so that it is done in time for the showcase.
Attendance: W12/2026:
Evidence: W12/2026:
Monday:
The image above shows the code used for some of the motion in the simulation. It controls the for the acceleration of the car. We built the base today and intend to build upon it the rest of the week.
Tuesday:
The Image above shows more of the code related to the movement of the car. This part codes for the braking of the car. We coded this so that the driver can slow down when needed, especially after accelerating.
Wednesday:
This code shown above was also part of the code for movement. It was to make the accelerating smoother. We adjusted the code many times to help us get the most realistic acceleration we could.
Thursday:
This part of the code is also for the movement of the car. It is for the backwards motion part and makes the car reverse when needed.
Friday:
The image shown above is part of the movement of the car. Today we just adjusted the backwards movement to make movements such as reversing smoother and more realistic.
The images show the code and visuals that we have been working on this week. We are adjusting the code and visuals for the physics of the car and how it can move realistically. We coded so that the driver could accelerate, reverse and do many more movements that are needed when driving. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code for the physics of the car and seeing if it is realistic or not. In the next 3 weeks, we plan to have Samuel and Abrar continue coding the physics of the car and environment of the simulation and other necessities for the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the simulation ready in the next 3 weeks so that it is done in time for the showcase with extra time left.
Attendance: W11/2026:
Evidence: W11/2026:
Monday and Tuesday:
The image above shows a part of the code we worked on this week. This code was made to help make the steering and the movement of the care more smooth. We are still working to try to program the steering wheel to work in the simulation.
Wednesday:
The image above also shows a part of the code we worked on. This part of the code is for the start of the simulation and how the interface will be at the start. It also is for the view the user will have of the car when driving.
Thursday:
The image above shows another part of the code. The section shown is for the road the stationary objects in the simulation. We also worked on how the car will be shown at the start of the simulation.
Friday:
The image above shows the last section of code we worked on this week. This section is for how the car will interact with the assets around it such as the road and trees. We are working on this because we want the simulation to feel as realistic as possible.
This image shows the code that we have been working on this week. We are adjusting the code for the controls of the steering wheel. We are also coding for how the car will be shown and how it will interact with other objects in the simulation. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. We are also fixing the code to make the simulation look like how we want it to look like. In the next 2 weeks, we plan to have Samuel and Abrar continue coding the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 2-3 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W10/2026:
Evidence: W10/2026:
Monday:
Tuesday:
Wednesday:
Thursday:
Friday:
Attendance: W09/2026
Evidence: W09/2026
This image shows the code that we have been working on this week. We are adjusting the code for the controls of the game so that it can be compatible with the steering wheel we ordered. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. We are also fixing the code to make it compatible with our equipment. In the next 2 weeks, we plan to have Samuel and Abrar finish coding to have the controls of the simulation ready while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 2-3 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W08/2026
Evidence: W08/2026
This is the visuals we were creating this week. It includes a car, a road, and some grass. This part is very importantant to our project as it focuses on the main part of the simulation, the car. This week we tried to create a realistic car design with good physics so that it feels as real as possible. This would fall under the Construct and Test part of the PLTW Design process because we are creating the car entity that will be used in the simulation. In the next 2 weeks, we plan to have Samuel and Abrar code to have the controls of the simulation and become compatibe with the steering wheel we are waiting for. Along with that, Jeffery and Adil will continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 3 weeks so we have time to fix whatever does work properly.
Attendance: W07/2026
Evidence: W07/2026
This week we worked on our code and the base of the car. This code gives the structure for the physics of the car. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. In the next 2 weeks, we plan to have Samuel and Abrar start controls of the simulation once the steering wheel arrives while Jeffery and Adil continue to edit and improve the graphics and visuals of the simulation. Until the steering wheel arrives, we will all try to improve the visuals of the car and the physics on how it moves. Our goal is to have the structure of the simulation ready in the next 4 weeks and use the extra time to edit and adjust different code and visual effects.
Attendance: W06/2026
Evidence: W06/2026
Monday and Tuesday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the clear weather setting. We worked these two days to create the basic version of our simulation.
Wednesday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the rainy weather setting.
Thursday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the muddy weather setting.
Friday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the snowy weather setting.
These images are all the different weather conditions and the basic structure of our road/track. This would fall under the Construct and Test part of the PLTW Design process because we are working on making it as realistic as we can and adjusting different visuals to see what looks good and what does not. In the next 2 weeks, we plan to have everyone work on creating the car entity and the rest of the road/track. We are still waiting for our steering wheel to arrive and when it does, Samuel and Abrar will focus on the code while Jeffery and Adil continue to improve the visuals of the simulation so that it becomes as realistic as possible. Our goal is to have the structure of the simulation ready in the next 4-5 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W05/2026
Evidence: W05/2026
This week we are working on the design of the road that is going to be projected on the monitor. We will use Unity to design the game, code, and everything overall. Here are some pictures of the what we have advanced on the code and the game overall:
Attendance: W04/2026
Evidence: W04/2026
View First Person Camera Angle and Car Programmed So Far
Code for the Car and Camera Angle