Attendance: W11/2026:
Evidence: W11/2026:
Monday and Tuesday:
The image above shows a part of the code we worked on this week. This code was made to help make the steering and the movement of the care more smooth. We are still working to try to program the steering wheel to work in the simulation.
Wednesday:
The image above also shows a part of the code we worked on. This part of the code is for the start of the simulation and how the interface will be at the start. It also is for the view the user will have of the car when driving.
Thursday:
The image above shows another part of the code. The section shown is for the road the stationary objects in the simulation. We also worked on how the car will be shown at the start of the simulation.
Friday:
The image above shows the last section of code we worked on this week. This section is for how the car will interact with the assets around it such as the road and trees. We are working on this because we want the simulation to feel as realistic as possible.
This image shows the code that we have been working on this week. We are adjusting the code for the controls of the steering wheel. We are also coding for how the car will be shown and how it will interact with other objects in the simulation. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. We are also fixing the code to make the simulation look like how we want it to look like. In the next 2 weeks, we plan to have Samuel and Abrar continue coding the simulation to make it as fluid as realistic as possible while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 2-3 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W10/2026:
Evidence: W10/2026:
Monday:
Tuesday:
Wednesday:
Thursday:
Friday:
Attendance: W09/2026
Evidence: W09/2026
This image shows the code that we have been working on this week. We are adjusting the code for the controls of the game so that it can be compatible with the steering wheel we ordered. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. We are also fixing the code to make it compatible with our equipment. In the next 2 weeks, we plan to have Samuel and Abrar finish coding to have the controls of the simulation ready while Jeffrey and Adil continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 2-3 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W08/2026
Evidence: W08/2026
This is the visuals we were creating this week. It includes a car, a road, and some grass. This part is very importantant to our project as it focuses on the main part of the simulation, the car. This week we tried to create a realistic car design with good physics so that it feels as real as possible. This would fall under the Construct and Test part of the PLTW Design process because we are creating the car entity that will be used in the simulation. In the next 2 weeks, we plan to have Samuel and Abrar code to have the controls of the simulation and become compatibe with the steering wheel we are waiting for. Along with that, Jeffery and Adil will continue to edit and improve the graphics and visuals of the simulation. Our goal is to have the structure of the simulation ready in the next 3 weeks so we have time to fix whatever does work properly.
Attendance: W07/2026
Evidence: W07/2026
This week we worked on our code and the base of the car. This code gives the structure for the physics of the car. This would fall under the Construct and Test part of the PLTW Design process because we are writing the code and seeing if it works or not. In the next 2 weeks, we plan to have Samuel and Abrar start controls of the simulation once the steering wheel arrives while Jeffery and Adil continue to edit and improve the graphics and visuals of the simulation. Until the steering wheel arrives, we will all try to improve the visuals of the car and the physics on how it moves. Our goal is to have the structure of the simulation ready in the next 4 weeks and use the extra time to edit and adjust different code and visual effects.
Attendance: W06/2026
Evidence: W06/2026
Monday and Tuesday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the clear weather setting. We worked these two days to create the basic version of our simulation.
Wednesday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the rainy weather setting.
Thursday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the muddy weather setting.
Friday:
This image above displays the first person view refined and adjusted with the controls displayed. It shows the selection of different modes, and a speedometer. This image is the snowy weather setting.
These images are all the different weather conditions and the basic structure of our road/track. This would fall under the Construct and Test part of the PLTW Design process because we are working on making it as realistic as we can and adjusting different visuals to see what looks good and what does not. In the next 2 weeks, we plan to have everyone work on creating the car entity and the rest of the road/track. We are still waiting for our steering wheel to arrive and when it does, Samuel and Abrar will focus on the code while Jeffery and Adil continue to improve the visuals of the simulation so that it becomes as realistic as possible. Our goal is to have the structure of the simulation ready in the next 4-5 weeks and use the extra time to edit and make the simulation run smoother.
Attendance: W05/2026
Evidence: W05/2026
This week we are working on the design of the road that is going to be projected on the monitor. We will use Unity to design the game, code, and everything overall. Here are some pictures of the what we have advanced on the code and the game overall:
Attendance: W04/2026
Evidence: W04/2026
View First Person Camera Angle and Car Programmed So Far
Code for the Car and Camera Angle