Esports – Player Code of Conduct Esports should be an open and welcoming environment, where all parties feel safe, have fun and develop their skills. To create such an environment, we take personal responsibility for how we behave toward other players. By following the rules set below, we make the Esports environment a safe and fun place for everyone.
~ As an Esports player, I adhere to the rules below ~
• I will not use any profane language, nicknames, or other expressions that would insult another player.
• I will not use language that refers to sexual violence or other violence.
• I will not taunt the other player and will show good sportsmanship before, during, and after the game.
• I will respect all equipment (even my own) during the tournament.
• I will do my best and conduct myself in an esports professional manner at all times.
• I will respect the game being played and control my temper.
Failure to comply with these rules will result in disciplinary actions being taken to resolve the issue. Actions may include but are not limited to verbal warnings, automatic forfeits, and or suspensions. Incidents will be handled as staff deems appropriate based on the severity of the incident.
Competition Rules
Home Team for Match Determined by COIN FLIP: Overseer will flip the coin, Team Lined Up on Left of Overseer will choose before the flip!
Group Format: Best-of-Three (“Bo3”) Games vs Each Team in Group (3 Matches)
Groups: Group A (3 Teams) ~ Group B (3 Teams)
Groups: Group Results are posted immediately after each match
Group Phase Ends: The RL Tournament Coordinator will post the bracket for the Bracket Phase.
Group Phase Ends with Tie: We will use a goal differential calculation to seed the bracket.
THE ROCKET LEAGUE TC COORDINATOR WILL CALCULATE THE GOAL DIFFERENTIAL IN REAL TIME AFTER EVERY MATCH.
Bracket Format: Best-of-Three ("Bo3") Games on bracket (Single Elimination Match)
Bracket Finals Option: Finals will be decided by a Bo3 Match, however... (If time permits, each team must/can agree to a Bo5 Match.)
3rd Place Option: Teams that don't make the final may (at each team's discretion) play a match for 3rd place. (If time permits, each team must/can agree to a Bo5 Match.)
Mode: SOCCAR
Team Size: 3v3 Players
Set Private Match: Team Representatives will decide together who will set up the match.
Set Private Match, if Match is to be streamed: Streaming Coordinator will designate Team Representative to set up Match
Set Private Match Criteria: Follow the Posted List of Private Match Criteria for each Match
Settings:
Time Limit: 5 minutes, unless overtime
Bot Difficulty: No Bots
Arena: DFH Stadium
Region: US-East
Overall Tournament Details
Timeouts: Only 1 Timeout allowed per Match ~ Duration: 2 Minutes ~ Must be between games
Players are strongly discouraged from quitting out of matches during play.
Player Intentionally Disconnects: If a participant intentionally disconnects from the game and is not able to reconnect to the game, then a loss will be given to the team. This loss will be recorded as a forfeit.
Player Unintentionally Disconnects: If a “player” unintentionally disconnects from the game, the game shall continue as played. The disconnected player will attempt to rejoin the game as soon as possible. If the player cannot rejoin, the game will continue as is.
Team Unintentionally Disconnects: If a “team” unintentionally disconnects from the game and is not able to reconnect, the following will happen:
A. Disconnected with 30 seconds or less left of Game Clock: If the losing team disconnects, the game will be considered complete. If the winning team unintentionally disconnects or if the game is tied, follow option “B”.
B. Disconnected with more than 30 seconds left on Game Clock or (Winning Team Unintentionally Disconnects / Tied Game >30 seconds):
A new game shall be played. During this new game, both teams will work together to adjust the score and game time to match as it was at the point of the disconnect. ▪ Teams will allow “free goals” until the game score is back to where it should be. Once the score is correct, do not resume play until the game clock is correct as well. This means each car should remain in its starting position with the ball in the middle of the field. Once the game clock is correct, play can resume.
PlayVS Competition Rules
Home Team for Match Determined by COIN FLIP: Overseer will flip the coin, Team Lined Up on Left of Overseer will choose before the flip!
Match Format: Best-of-Five (“Bo5”) Sets
Set Format: Best-of-Three (“Bo3”) Games
Mode: Smash
Team Size: 3 Players
Settings:
Game Style: Stock
Stocks: 3
Time Limit: 7 minutes
Final Smash Meter: Off
Damage Handicap: Off
Items: None (All Off)
Stage Hazards: Off
Spirits: Off
Each team will compete in a match of Bo5 Sets, where each player will compete in a set of Bo3 games. The winner of each game will be determined by the player that reduces their opponent's stock count to zero. If the in-game timer expires before either player's stock count reaches zero, the game will trigger Sudden Death immediately (automatically setting both players to one stock with 300%) to determine the winning player.
The winner of the set will be determined by the player to win two games first. The winner of the match will be determined by the team to win three sets first. If a single team reaches two games wins, or three set wins, first, then the additional games and/or sets will not be played.
Unless otherwise stated, this format applies to all four phases within a PlayVS season: Preseason, Regular Season, Playoffs, and Finals.
Teams will select one of their starting players to compete in each set. For example:
Set 1: Team A Player 1 vs Team B Player 1
Set 2: Team A Player 2 vs Team B Player 2
Set 3: Team A Player 3 vs Team B Player 3
Set 4: Team A Player 1/2/3 vs Team B Player 1/2/3 (IF NEEDED)
*Set 5: Team A Player 1/2/3 vs Team B Player 1/2/3 (IF NEEDED)
*The player competing in Set 5 must not have competed in Set 4