At first, we had to put the VR headset into developer mode. To achieve this, we had to factory reset the headset because another student forgot to sign out and was made the admin. This was probably the most confusing part because we didn’t initially know why the headset wouldn’t connect to the developer hub. Once we got it connected, the developer hub for the desktop and the Oculus app was very helpful so that we could cast and record to other devices.
Then, we simply followed the tutorials for Unity's continuous movement, grabbing, and terrain. For the terrain texture, we found free terrain textures from the asset store. This was fairly straightforward and we didn’t run into any significant problems