Part 1

Developing Basic Facts with Multiplication

WATCH: Building Blocks towards Fluency with Multiplication

4.02_Building Blocks (#115).mov

TASK: Exploring our Base-Ten Place Value System

As we were reminded in the video, one of the building blocks for computational fluency is the ability to understand and trust the base-ten, multiplicative structure of our number system. Students come to understand that the 3 in 328 represents 3 hundreds and that this can also be thought of as 30 tens or as one-tenth of 3000. They are flexible in how they think about numbers based on what they know about place value.

Below are two calculator games designed to help students come to understand this concept. Take a moment to try these games with a partner. Talk about the ways in which they might help reinforce place value.

MIX AND MATCH TASK: Print Instructions

PLACE VALUE WIPE OUT GAME: Print Instructions

Discuss and Share

What place value concepts did you bump into as you played these games? In what ways do you see these concepts contribute to a student's procedural fluency? What other tasks, games or activities have you found helpful to build this important idea?

Record your ideas in this collaborative document.

TASK: Exploring the Properties of Multiplication

Another important building block are the properties of multiplication. Below is a chart of some selected properties.

You can access a printable version of this table by clicking here.

Discuss and Share

Analyze the three work samples below. (You can download a PDF print copy here).

For each sample, talk about what you notice.

a) Name the property the student might be using and explain why you believe this to be so.

b) Write a question you might ask each student about the strategy used to help him/her verbalize this idea.

c) Record your thinking in this collaborative document.

Optional: Feeling Creative?

The names "Commutative Property", "Associative Property" and "Distributive Property" can feel a bit intimidating and unwieldy. And it's probably true that the technical terms are not as important to know as the principle behind the term.

So put on your creative hats and see what alternative, kid-friendly names you can come up with! For example, the students in one teacher's class calls the Commutative Property "The Old Switcheroo". Write your suggestions in this collaborative document and we'll see what we can come up with!

WATCH: Developing Automaticity with Basic Multiplication Facts

4.03_Automaticity (#116).mov

TASK: Building Derived Basic Facts

PART A: Brainstorming Strategies

Suppose you didn't know 6 x 8. How could you find the answer?

a) Model your strategy with an array like the one below. Show how you partitioned the array into smaller pieces or rearranged parts or added rows and compensated to leverage familiar facts and derive your answer.

b) Write the symbolic representation -- the number sentence -- that models your array.

c) Name the property of multiplication that you implicitly drew on for your strategy.

d) Now think about how a student might describe your strategy. Record the "student's words" in this collaborative document, along with the matching number sentence you would use to represent the thinking. A sample response for 6 x 7 is provided.

e) As time and interest allows, consider how a student could think about other "basic facts" and add your thinking to this same collaborative document.

PART B: Strengthening Recall of Basic Facts

For many students the prospect of memorizing 100 disconnected multiplication facts(!) seems too daunting a task to even consider. But by looking for patterns and uncovering strategies for deriving facts, this task becomes much more manageable. In fact, it becomes logical and reasonable.

Read pp 30-34 from the Guide to Effective Instruction, Volume 5: Teaching Basic Facts and Multidigit Computation (selected pages 27-34). As you come across strategies that support the recall of facts, cross them off of the Mathies Interactive Multiplication Chart (to see a list of all Mathies Learning Tools, click here). What facts do you have left? If any, how might students deal with these facts?

Discuss and Share

Below is a game that could be used to reinforce basic facts in a problem solving context and emphasize the connection between multiplication and division. Take a moment to play this game with a partner and talk about the learning students would encounter. For materials you will need one game board, two paper clips and some two-colour counters.

MULTIPLICATION TIC TAC TOE: Print Instructions

What other tasks and activities have you come across to help strengthen your students' automaticity with basic facts? Share your resources and ideas in this collaborative document.

PART C: The Question of Timed Tests

Discuss

Mad Minutes, "round the World, and other speed races have been a hallmark schools for decades in the quest to increase fluency with basic facts. What are your thoughts on the topic? What do you see as advantages and disadvantages? What does "automatic retrieval" mean to you and how does this happen?

Read the quote below from Marilyn Burns and bring her thoughts into your conversation

Share

Express your thoughts on the subject of timed tests in this collaborative document. And if not timed tests, what alternatives might you suggest to help students practise their basic facts and develop automaticity?