Today's Agenda
5:00 - 5:15 PM - Quick reminder of what we learned from last week!
5:15 - 5:30 PM - Playtesting and Feedback
5:30 - 5:40 PM - Activity
5:40 - 6:05 PM - Game Pitch practice
6:05 - 6:30PM - Exporting & Sharing
Step 1: Design Process
Begin designing your next game
Constraints
You must implement a new mechanic
You must have new, coherent assets
Your level must demonstrate some level and aesthetic design
Step 2: What is Ideation?
Coming up with ideas & picking the best ones
Coming up with ideas is at the heart of design!
Step 3: Mood board
What is a mood board?
Step 4: Why do we playtest games?
To ensure the best quality for the games.
We design complex systems which need to be balanced and tuned.
Remember the 4ft basket? Playtesting can help you adjust the basket at 10ft.
We don’t know if something is fun unless we play it.
Aesthetics come from the players, there is no game without players
Step 5: Incorporating feedback
Think about where the problem is emerging from.
Fix the leak, don’t keep mopping the floor!
Games are systems so look at the problem holistically
Make one change at a time and keep playtesting
Step 6: Pitching a game
What is your idea
What other stuff is it like?
What themes does it have?
What is gameplay like?
Step 7: Communicate quickly and effectively
A+B with C
Use MDA framework
Show Aesthetic Design via Mood board
Make us excited to play this game (Confidence!)
Step 8: Let's create Google slides (sharable link) and practice your pitching
Prepare a 2 minute game pitch
Make a google slide document to pitch your game
Include the following:
A+B with C
What MDA framework
Show Aesthetic Design
Make us excited to play this game
Conclusion: You will be presenting your Roblox map to your class next week!