Sponsored Research Projects
Investigators: Dr. David Jeong (PI), Dr. Zofia Rybkowski, Dr. Bugrahan Yalvac, Dr. Jinshil Seo, and Dr. Vahid Fahihi
Duration: Oct. 2024 – Sep. 2027
Sponsor: National Science Foundation (NSF)
Abstract: The construction industry has failed to improve the productivity over the last fifty years. Construction project management theories and principles are inherently highly soft and intangible concepts that affect the entire project life cycle involving a large size of workflows, and interactions between project participants. This project will develop virtual participatory simulation games for teaching and learning construction project management theories and principles and test the efficacy and value as an alternate to existing teaching and learning methods.
Investigators: Dr. David Jeong (PI), Dr. Zofia Rybkowski, and Dr. Bugrahan Yalvac
Duration: Jan. 2021 – Dec. 2022
Sponsor: Texas A&M University
Abstract: The construction industry has failed to improve the productivity over the last fifty years. Construction project management theories and principles are inherently highly soft and intangible concepts that affect the entire project life cycle involving a large size of workflows, and interactions between project participants. This project will develop virtual participatory simulation games for teaching and learning construction project management theories and principles and test the efficacy and value as an alternate to existing teaching and learning methods.
Investigators: Dr. David Jeong (PI), Dr. Zofia Rybkowski, and Dr. Jinsil Seo
Duration: Nov. 2020 – Oct. 2021
Sponsor: Construction Industry Advisory Council (CIAC), Construction Science, Texas A&M University
Abstract: The emergence of COVID-19 has forced in-person setting lean simulations to move on-line that can be played collaboratively over the internet. This seed funding will develop a Virtual Reality version of Marshmallow Target Value Design (TVD) Game that can be dynamic, fun, and interactive to ensure the same or preferably higher level of participation and engagement of the participants as with the in-person games, and more importantly, the same or higher level of learning through virtual settings compared with in-person settings.