As technology advances, more and more educators are exploring the potential of virtual and augmented reality to enhance the learning experience for students.
Virtual reality immerses students in a computer-generated environment, while augmented reality overlays digital content onto the real world. These technologies can be used to create interactive and engaging learning experiences that are not possible in traditional classrooms.
From virtual field trips to historical sites, to simulated science experiments and anatomy lessons, to interactive language learning and cultural experiences, the possibilities for educational uses of virtual and augmented reality are endless. These technologies can also benefit students with different learning styles and provide a more inclusive learning environment.
Virtual reality is a computer-created, interactive world that you can experience through special equipment like a headset.
Augmented reality is the overlaying of computer-generated information or virtual objects onto the real world, typically viewed through a mobile device or smart glasses.
Nearpod VR is a virtual reality tool that allows teachers to create immersive and interactive lessons for their students.
(only for phones and tablets)
Halo AR is a free mobile app that enables users worldwide to create augmented reality experiences by linking digital content with the physical world.
(paid with free trial)
MEL Science VR is a virtual reality platform that offers educational science lessons and hands-on experiments to students.
(only for phones and tablets)
Star Walk is a stargazing app that allows users to explore and identify stars, constellations, and celestial objects in real-time using their smartphone or tablet.
(paid with free trial)
ThingLink is an interactive media platform that enables users to create and share interactive images, videos, and 360-degree virtual tours by adding clickable hotspots to their content.
Merge Cube is an augmented reality toy that allows users to hold and interact with virtual objects and characters by using a smartphone or tablet to view and manipulate the cube.