The SAMR model is a framework for implementing technology in the classroom .
This framework, created by Dr. Ruben Puentedura, categorises four different degrees of classroom technology integration. The letters “SAMR” stand for Substitution, Augmentation, Modification, and Redefinition.
Students use a range of different technologies to transform learning from the substitution to redefinition of learning activities. Examples are outlined below:
Substitution: Typing text into Google docs instead of writing.
Augmentation: Collaborating to prepare a slide presentation or movie to communicate key ideas with audio and visual enhancements, improving on the original written form.
Modification: In this stage, we move from enhancement to transformation using the SAMR Model. For example we can leverage augmented reality to redesign learning. Students explore places for simulated learning, such as star walk to examine constellations in the sky or time travel to a land of dinosaurs to inspire writing.
Redefinition: New opportunities are formed through the use of technology that could not occur without it. This could include creating green screen movies to tell a story or tuning into NASA online storytelling from space.
Technology is leveraged to provide creative, multi-modal and engaging learning opportunities for all students.